Archer

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ARC-2K
Archer.png
General Data
'Mech Type Inner Sphere Battlemech
Class Heavy
Weight 70T
Stock Role Heavy Artillery / Fire Support
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 4/7
Firepower Max Damage: 200
Max Stability: 30
Durability Armor: 880
Structure: 536
Heat Efficiency Sinking: 36
Alpha: 66
Melee Kick: 70
Stock Equipment
Engine Standard
Core 280
Heat Sinks Single Heat Sinks
E-Cooling 0
Gyro Standard
Structure Standard
Armor Standard
Head None
Center Torso Heat Sink
Heat Sink
Left Torso LRM15
Ammo LRM
Ammo LRM
Right Torso LRM15
Ammo LRM
Ammo LRM
Left Arm Archer Battlefists (Fixed)
L Laser
Right Arm Archer Battlefists (Fixed)
L Laser
Left Leg None
Right Leg None


Description

The 2K Archer was a modification built for House Kurita in 2856. The 'Mech replaced the LRM-20 launchers with LRM-15 launchers and removed all of the medium lasers along with some armor. They used this extra weight to add a Large Laser in each arm and two heat sinks.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and melee weapon attacks deal 15% more damage


Factions

The ARC-2K can be found with these forces:

  • Draconis Combine (Kurita)
  • Free Rasalhague Republic


Stock Loadout
Stock Loadout
ARC-2R
Archer.png
General Data
'Mech Type Inner Sphere Battlemech
Class Heavy
Weight 70T
Stock Role Heavy Artillery / Fire Support
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 4/7
Firepower Max Damage: 240
Max Stability: 40
Durability Armor: 1040
Structure: 536
Heat Efficiency Sinking: 30
Alpha: 76
Melee Kick: 70
Stock Equipment
Engine Standard
Core 280
Heat Sinks Single Heat Sinks
E-Cooling 0
Gyro Standard
Structure Standard
Armor Standard
Head None
Center Torso M Laser
M Laser
Left Torso LRM20
Ammo LRM
Ammo LRM
Right Torso LRM20
Ammo LRM
Ammo LRM
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser
Left Leg None
Right Leg None


Description

Introduced in 2474, the ARC-2R Archer became one of the best-known and most widely-used BattleMechs available. Though many were destroyed or dismantled for spare parts, they remained a common sight in the Great House armies, and has been a staple of Inner Sphere armies ever since.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and melee weapon attacks deal 15% more damage


Factions

The ARC-2R can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Chainelane Isles
  • Circinus Federation
  • ComStar
  • Federated Suns (Davion)
  • Free Worlds League (Marik)
  • Free Rasalhague Republic
  • New Delphi Compact
  • Hanseatic League
  • JarnFolk
  • Draconis Combine (Kurita)
  • Capellan Confederation (Liao)
  • Local Government
  • Magistry Of Canopus
  • Marian Hegemony
  • Mercenaries
  • Pirates
  • Rim Collection
  • Lyran Commonwealth (Steiner)
  • Taurian Concordat


Stock Loadout
Stock Loadout
ARC-2Rb
Archer.png
General Data
'Mech Type Inner Sphere Battlemech
Class Heavy
Weight 70T
Stock Role Heavy Artillery / Fire Support
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 4/7
Firepower Max Damage: 220
Max Stability: 40
Durability Armor: 1160
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 66
Melee Kick: 70
Stock Equipment
Engine Standard
Core 280
Heat Sinks Double Heat Sinks
E-Cooling 0
Gyro Standard
Structure Endo-Steel
Armor Standard
Head FCS Artemis IV
Center Torso M Laser
Left Torso LRM20
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
CASE
Right Torso LRM20
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
CASE
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser
Left Leg None
Right Leg None


Description

Equipped with Star League technology, the 2Rb variant of the Archer was built for SLDF Royal units starting in 2752. Built on an Endo Steel internal structure, this variant dropped one of the rear-firing medium lasers and one ton of ammunition to equip the LRM-20s with Artemis IV fire control systems and CASE. The 2Rb also used ten double heat sinks to keep the 'Mech cool.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and melee weapon attacks deal 15% more damage


Factions

The ARC-2Rb can be found with these forces:

  • ComStar
  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
ARC-2S
Archer.png
General Data
'Mech Type Inner Sphere Battlemech
Class Heavy
Weight 70T
Stock Role Heavy Artillery / Brawler
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 4/7
Firepower Max Damage: 264
Max Stability: 62
Durability Armor: 1040
Structure: 536
Heat Efficiency Sinking: 30
Alpha: 86
Melee Kick: 70
Stock Equipment
Engine Standard
Core 280
Heat Sinks Single Heat Sinks
E-Cooling 0
Gyro Standard
Structure Standard
Armor Standard
Head None
Center Torso M Laser
M Laser
Left Torso LRM15
SRM4
Ammo LRM
Ammo LRM
Ammo SRM
Right Torso LRM20
SRM4
Ammo LRM
Ammo LRM
Ammo SRM
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser
Left Leg None
Right Leg None


Description

The 2S was another modification made to allow the Archer to defend itself more easily against an enemy that managed to close range with it. Built for House Steiner in 2915, the 2S replaced the LRM-20 launchers with two LRM-15 launchers and used the saved weight to add two SRM-4 launchers, carried in either side torso along with one ton of ammunition per launcher, giving it additional short range firepower.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and melee weapon attacks deal 15% more damage


Factions

The ARC-2S can be found with these forces:

  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
ARC-2W
Archer.png
General Data
'Mech Type Inner Sphere Battlemech
Class Heavy
Weight 70T
Stock Role Heavy Artillery / Fire Support
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 4/7
Firepower Max Damage: 264
Max Stability: 72
Durability Armor: 800
Structure: 536
Heat Efficiency Sinking: 30
Alpha: 72
Melee Kick: 70
Stock Equipment
Engine Standard
Core 280
Heat Sinks Single Heat Sinks
E-Cooling 0
Gyro Standard
Structure Standard
Armor Standard
Head None
Center Torso Ammo SRM
Left Torso LRM20
SRM4
Ammo LRM
Ammo LRM
Right Torso LRM20
SRM4
Ammo LRM
Ammo LRM
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser
Left Leg None
Right Leg None


Description

Carrying a pair of SRM-4s in place of two medium lasers, this was the trademark subvariant used by the Wolf's Dragoons, which they produced in the assembly plant aboard their space station Hephaestos until its destruction in 3028. It was once stated by Jaime Wolf that all of the Dragoons' Archers were of this variant.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and melee weapon attacks deal 15% more damage


Factions

The ARC-2W can be found with these forces:

  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
ARC-4M
Archer.png
General Data
'Mech Type Inner Sphere Battlemech
Class Heavy
Weight 70T
Stock Role Heavy Artillery / Fire Support
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 4/7
Firepower Max Damage: 240
Max Stability: 40
Durability Armor: 1080
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 76
Melee Kick: 70
Stock Equipment
Engine Standard
Core 280
Heat Sinks Double Heat Sinks
E-Cooling 0
Gyro Standard
Structure Endo-Steel
Armor Standard
Head FCS Artemis IV
Center Torso M Laser
M Laser
Left Torso LRM20
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
CASE
Right Torso LRM20
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser
Left Leg None
Right Leg None


Description

An upgrade using rediscovered Star League technology, the 4M was built built on Calloway VI by Earthwerks for the Free Worlds League. It used an Endo Steel chassis to free up weight for a number of improvements. It carried an additional half-ton of armor and utilized ten double heat sinks for added heat dissipation capabilities. The 'Mech also upgraded its twin LRM-20 launchers by adding Artemis IV fire control systems to the launchers and incorporated CASE to protect the four tons of missile ammo.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and melee weapon attacks deal 15% more damage


Factions

The ARC-4M can be found with these forces:

  • Capellan Confederation (Liao)
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Worlds League (Marik)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries
  • Pirates


Stock Loadout
Stock Loadout
ARC-5R
Archer.png
General Data
'Mech Type Inner Sphere Battlemech
Class Heavy
Weight 70T
Stock Role Heavy Artillery / Fire Support
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 4/7
Firepower Max Damage: 210
Max Stability: 30
Durability Armor: 1000
Structure: 536
Heat Efficiency Sinking: 78
Alpha: 80
Melee Kick: 70
Stock Equipment
Engine Standard
Core 280
Heat Sinks Double Heat Sinks
E-Cooling +1
Gyro Standard
Structure Endo-Steel
Armor Standard
Head FCS Artemis IV
Center Torso None
Left Torso LRM15
Ammo LRM ARTIV
Ammo LRM
CASE
Right Torso LRM15
Ammo LRM
Ammo LRM
CASE
Left Arm Archer Battlefists (Fixed)
ER L Laser
Heat Sink (D)
Right Arm Archer Battlefists (Fixed)
ER L Laser
Heat Sink (D)
Left Leg None
Right Leg None


Description

Built by the GKT Enterprise factory on Satalice for the Free Rasalhague Republic, the 5R bore similarities to the 2K model of the Archer. It carried a pair of LRM-15 launchers but mounted two ER Large Lasers, one in either arm, in place of the medium lasers. It also linked Artemis IV fire control systems to the launchers and utilized twelve double heat sinks to improve waste heat dissipation. Despite being built around an Endo-Steel chassis, these improvements necessitated a decrease in armor protection by two tons.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and melee weapon attacks deal 15% more damage


Factions

The ARC-5R can be found with these forces:

  • Draconis Combine (Kurita)
  • Free Rasalhague Republic
  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
ARC-5W
Archer.png
General Data
'Mech Type Inner Sphere Battlemech
Class Heavy
Weight 70T
Stock Role Heavy Artillery / Fire Support
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 4/7
Firepower Max Damage: 225
Max Stability: 72
Durability Armor: 1040
Structure: 536
Heat Efficiency Sinking: 66
Alpha: 55
Melee Kick: 70
Stock Equipment
Engine XL
Core 280
Heat Sinks Double Heat Sinks
E-Cooling +1
Gyro Standard
Structure Standard
Armor Standard
Head None
Center Torso NARC Launcher
Left Torso LRM20
Ammo LRM
Ammo LRM
AMMO NARC Beacon
CASE
Right Torso LRM15
Ammo LRM
Ammo LRM
AMMO NARC Beacon
CASE
Left Arm Archer Battlefists (Fixed)
SRM4
Ammo SRM
Heat Sink (D)
Right Arm Archer Battlefists (Fixed)
SRM4
Ammo SRM
Left Leg None
Right Leg None


Description

The 5W was an upgrade of the 2W variant, and was produced for the Wolf's Dragoons by Bowie Industries. Done in an orbital 'Mech repair facility which was converted into a 'Mech assembly line, the 'Mech was upgraded with an XL Engine to save weight and used ten double heat sinks for greater heat dissipation. It retained the two LRM-20 launchers but replaced all other weaponry with one TharHes Blue SRM-4 launchers in each arm and a Narc Missile Beacon launcher in the left torso. The 5W was supplied with four tons of LRM reloads, and two tons of SRM reloads, all carried in the CASE-protected side torsos.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and melee weapon attacks deal 15% more damage


Factions

The ARC-5W can be found with these forces:

  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
ARC-6Q
Archer.png
General Data
'Mech Type Inner Sphere Battlemech
Class Heavy
Weight 70T
Stock Role Experimental Arena Fighter
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 4/7
Firepower Max Damage: 310
Max Stability: 84
Durability Armor: 1120
Structure: 536
Heat Efficiency Sinking: 78
Alpha: 115
Melee Kick: 70
Stock Equipment
Engine XL
Core 280
Heat Sinks Double Heat Sinks
E-Cooling 0
Gyro Standard
Structure Endo-Steel
Armor Standard
Head None
Center Torso ER S Laser
Left Torso Thunderbolt 10
Thunderbolt 5
Ammo T-Bolt5
Ammo T-Bolt10
Ammo T-Bolt10
CASE
Right Torso Thunderbolt 10
Thunderbolt 5
Ammo T-Bolt5
Ammo T-Bolt10
Ammo T-Bolt10
CASE
Left Arm Archer Battlefists (Fixed)
Medium X-Pulse
Medium X-Pulse
Heat Sink (D)
Heat Sink (D)
Right Arm Archer Battlefists (Fixed)
Medium X-Pulse
Medium X-Pulse
Heat Sink (D)
Heat Sink (D)
Left Leg None
Right Leg None


Description

Created to take advantage of some cutting edge weapons technology, the Archer-6Q is an unusual beast. Most Archers are LRM support mechs, but the -6Q was designed for arena fighting on Solaris VII and so had to be flashier than plain-jane LRMs. To that end, it carries a pair each of Thunderbolt 10 and Thunderbolt 5 launchers. Together, this gives it nearly the same indirect fire capability but in a more arena-friendly package. For close range fights, the -6Q comes with four Medium X-Pulse Lasers and an ER Small Laser. 13 double heat sinks struggle to keep the mech's heat under control.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and melee weapon attacks deal 15% more damage


Factions

The ARC-6Q can be found with these forces:

  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
ARC C
Archer.png
General Data
'Mech Type Clan Battlemech
Class Heavy
Weight 70T
Stock Role Heavy Artillery / Fire Support
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 4/7
Firepower Max Damage: 280
Max Stability: 40
Durability Armor: 1040
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 118
Melee Kick: 70
Stock Equipment
Engine Standard
Core 280
Heat Sinks Single Heat Sinks
E-Cooling 0
Gyro Standard
Structure Standard
Armor Standard
Head None
Center Torso ER M Laser (C)
ER M Laser (C)
Left Torso LRM20 (C)
Ammo LRM
Ammo LRM Swarm
Heat Sink
Heat Sink
Heat Sink
Right Torso LRM20 (C)
Ammo LRM
Ammo LRM Swarm
Heat Sink
Heat Sink
Heat Sink
Left Arm Archer Battlefists (Fixed)
ER M Laser (C)
Right Arm Archer Battlefists (Fixed)
ER M Laser (C)
Left Leg None
Heat Sink
Right Leg None
Heat Sink


Description

A Clan-tech retrofit of the standard Star League Defense Force ARC-2R Archer and intended for second-line and solahma troops, the Archer C replaced all Inner Sphere weaponry with their Clan counterparts without modifying any structural components. The Archer C mounted a pair of LRM-20s, capable of launching Swarm LRM munitions, and a quartet of ER Medium Lasers.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and melee weapon attacks deal 15% more damage


Factions

The ARC C can be found with these forces:

  • Clan Wolf
  • Clan Jade Falcon
  • Clan Ghost Bear


Stock Loadout
Stock Loadout