Colossal Turtle

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GTR-1
Great Turtle.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Indestructible Tank
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 153
Max Stability: 0
Max Heat: 0
Durability Armor: 1640
Structure: 806
Heat Efficiency Sinking: 84
Alpha: 69
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Quad Mech Compact Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Hardened Armor
Head Medium X-Pulse
Center Torso Jump Jet (A)
Sensors Torso (Fixed)
Torso Mount Cockpit w/ TarComp (Fixed)
Left Torso Jump Jet (A)
Heat Sink (D)
Life Support (Fixed)
Medium X-Pulse
Medium X-Pulse
Right Torso Jump Jet (A)
Heat Sink (D)
Large X-Pulse
Life Support (Fixed)


Description

Many mechs can claim to be indestructible but few actually meet that critera. The Great Turtle though is the definition of unkillable. Equipped with an incredible amount of Hardened Armor as well as a torso cockpit (complete with targeting computer) and a compact gyro, the Great Turtle is a brutal arena fight since few things can withstand its attacks while also wearing down its defenses. While the firepower is paltry (only a Large X-Pulse Laser and three Medium X-Pulse Lasers) the Turtle is about endurance and has a proven record in the arenas.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions
  • Mercenaries
    • Solaris VII Mercenary League
    • Grim Determination


Stock Loadout
Stock Loadout