Colossal Turtle
GTR-1
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Indestructible Tank |
Stock Specifications | |
Hardpoints | |
Speed | 3/5/3 |
Firepower | Max Damage: 153 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1640 Structure: 806 |
Heat Efficiency | Sinking: 84 Alpha: 69 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Quad Mech Compact Gyro (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Hardened Armor |
Head | Medium X-Pulse |
Center Torso | Jump Jet (A) Sensors Torso (Fixed) Torso Mount Cockpit w/ TarComp (Fixed) |
Left Torso | Jump Jet (A) Heat Sink (D) Life Support (Fixed) Medium X-Pulse Medium X-Pulse |
Right Torso | Jump Jet (A) Heat Sink (D) Large X-Pulse Life Support (Fixed) |
Description
Many mechs can claim to be indestructible but few actually meet that critera. The Great Turtle though is the definition of unkillable. Equipped with an incredible amount of Hardened Armor as well as a torso cockpit (complete with targeting computer) and a compact gyro, the Great Turtle is a brutal arena fight since few things can withstand its attacks while also wearing down its defenses. While the firepower is paltry (only a Large X-Pulse Laser and three Medium X-Pulse Lasers) the Turtle is about endurance and has a proven record in the arenas.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity Indestructible
Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.
Factions
- Mercenaries
- Solaris VII Mercenary League
- Grim Determination