Difference between revisions of "Endo-Steel"

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=== Endo-Steel ===
 
Developed by the Terran Hegemony in 2487, Endo Steel was designed especially for use in BattleMech skeletons. Using zero-G manufacturing techniques that uniformly mix high-density steel with lower-density titanium and aluminum, the process produces a metal twice as strong per unit of weight as standard skeleton materials thus halving the weight of the chassis, but at an increase in overall bulk. Occupies 14 reserved slots but halves your internal structure weight.
 
Developed by the Terran Hegemony in 2487, Endo Steel was designed especially for use in BattleMech skeletons. Using zero-G manufacturing techniques that uniformly mix high-density steel with lower-density titanium and aluminum, the process produces a metal twice as strong per unit of weight as standard skeleton materials thus halving the weight of the chassis, but at an increase in overall bulk. Occupies 14 reserved slots but halves your internal structure weight.
  
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* -50% structure weight.
 
* -50% structure weight.
 
* Takes up 14 critical slots in 'mech.
 
* Takes up 14 critical slots in 'mech.
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'''Critical Effects:'''
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* None.
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'''Notes:'''
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* Structure is always fixed equipment in BTA. You cannot remove or replace it.
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* Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs.
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=== Endo-Steel (C) ===
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Developed by the Terran Hegemony in 2487 and improved by the Clans after their Exodus, Clan Endo-Steel was designed especially for use in BattleMech skeletons. Using zero-G manufacturing techniques that uniformly mix high-density steel with lower-density titanium and aluminum, the process produces a metal twice as strong per unit of weight as standard skeleton materials, thus halving the weight of the chassis, but at an increase in overall bulk. Occupies 7 Endo-Steel slots but halves your internal structure weight.
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{| class="wikitable"
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! Manufacturer:
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| Clan
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|-
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! Tonnage:
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| 0
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|-
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! Critical Slots:
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| 7 dynamic
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|-
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! Install Location:
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| General
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|-
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! Value:
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| 1750000
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|}
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'''Equipped Effects:'''
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* -50% structure weight.
 +
* Takes up 7 critical slots in 'mech.
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''

Revision as of 03:29, 29 May 2021

Endo-Steel

Developed by the Terran Hegemony in 2487, Endo Steel was designed especially for use in BattleMech skeletons. Using zero-G manufacturing techniques that uniformly mix high-density steel with lower-density titanium and aluminum, the process produces a metal twice as strong per unit of weight as standard skeleton materials thus halving the weight of the chassis, but at an increase in overall bulk. Occupies 14 reserved slots but halves your internal structure weight.

Manufacturer: Lostech
Tonnage: 0
Critical Slots: 14 dynamic
Install Location: General
Value: 150000


Equipped Effects:

  • -50% structure weight.
  • Takes up 14 critical slots in 'mech.

Critical Effects:

  • None.

Notes:

  • Structure is always fixed equipment in BTA. You cannot remove or replace it.
  • Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs.


Endo-Steel (C)

Developed by the Terran Hegemony in 2487 and improved by the Clans after their Exodus, Clan Endo-Steel was designed especially for use in BattleMech skeletons. Using zero-G manufacturing techniques that uniformly mix high-density steel with lower-density titanium and aluminum, the process produces a metal twice as strong per unit of weight as standard skeleton materials, thus halving the weight of the chassis, but at an increase in overall bulk. Occupies 7 Endo-Steel slots but halves your internal structure weight.

Manufacturer: Clan
Tonnage: 0
Critical Slots: 7 dynamic
Install Location: General
Value: 1750000


Equipped Effects:

  • -50% structure weight.
  • Takes up 7 critical slots in 'mech.

Critical Effects:

  • None.

Notes:

  • Structure is always fixed equipment in BTA. You cannot remove or replace it.
  • Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs.