Difference between revisions of "Flea (15T)"

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m (Punch fix)
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{{InfoboxVariant
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<tabs>
|variantname = FLE-14
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<tab name="FLE-14">
|image = Flea.png
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{{AutoInfoboxVariant|FLE-14
|mechtype = BattleMech
 
|class = Light
 
|weight = 15T
 
|stock role = Ultralight Recon
 
|ballistic = 0
 
|energy = 2
 
|missile = 0
 
|support = 3
 
|omni = 0
 
 
|speed = 7/10/7
 
|speed = 7/10/7
|maxdamage = 20
 
|maxstability = 0
 
|armor = 80
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 10
 
|kickdamage = 15
 
|punchdamage = 8
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 135
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = None
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 =
 
|ltequip4 =
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 =
 
|rtequip4 =
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Heat Sink
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 = Jump Jet (S)
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 = Jump Jet (S)
 
 
}}
 
}}
 
 
===Description===
 
===Description===
Entering production in 2519 the FLE-14 Flea was an attempt to create an ultra-light BattleMech. Weighing a mere fifteen tons, it could arguably be regarded as a different 'Mech design than the true Flea. It was capable of a maximum ground speed of nearly 150km/h with a 120 meter jump capability. Its weapons and armor however were very light: Only one ton of armor protected the unit, and the single Medium Laser mounted in the right arm was barely enough to make it a viable battlefield unit.
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{{MechDetails|FLE-14}}
  
  
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'''Mech Quirk:''' Narrow Profile
 
'''Mech Quirk:''' Narrow Profile
  
+1 evasion pips gained from movement, +1 defense against being hit  
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+1 evasion pips gained from movement, +1 defense against being hit
  
  
 
'''Pilot Affinity:''' Zippy
 
'''Pilot Affinity:''' Zippy
  
15% boost to sprint speed!  
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15% boost to sprint speed!
  
  
 
===Factions===
 
===Factions===
The FLE-14 can be found with these forces:
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{{MechFactions|FLE-14}}
 
 
* Free Worlds League (Marik)
 
* Rim Collection
 
 
 
 
 
'''Note:''' FLE-14 'mech parts are incompatible with other Fleas. You cannot use other Flea parts to build a FLE-14 and vice versa.
 
  
  
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| [[File:FLE-14.png|810px|border|Stock Loadout]]
 
| [[File:FLE-14.png|810px|border|Stock Loadout]]
 
|}
 
|}
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</tab>
 +
</tabs>

Revision as of 07:07, 28 January 2021

FLE-14
Flea.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 15T
Stock Role Ultralight Recon
Stock Specifications
Hardpoints
Speed 7/10/7
Firepower Max Damage: 20
Max Stability: 0
Max Heat: 0
Durability Armor: 80
Structure: 131
Heat Efficiency Sinking: 40
Alpha: 10
Melee Kick: 15
Punch: 8
Stock Equipment
Engine Standard Engine
Core 135
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Flea Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Left Arm Heat Sink
Right Arm M Laser
Left Leg Jump Jet (UL)
Jump Jet (UL)
Right Leg Jump Jet (UL)
Jump Jet (UL)


Description

Entering production in 2519 the FLE-14 Flea was an attempt to create an ultra-light BattleMech. Weighing a mere fifteen tons, it could arguably be regarded as a different 'Mech design than the true Flea. It was capable of a maximum ground speed of nearly 150km/h with a 120 meter jump capability. Its weapons and armor however were very light: Only one ton of armor protected the unit, and the single Medium Laser mounted in the right arm was barely enough to make it a viable battlefield unit.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout