Difference between revisions of "Game Mechanics"

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= Movement =
 
= Movement =
 
* When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped.
 
* When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped.
* Sprinting no longer ends your turn.
+
* Sprinting does not end your turn.
 
* Evasion is not removed from 'Mechs when they are attacked.
 
* Evasion is not removed from 'Mechs when they are attacked.
 
* Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over.
 
* Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over.

Revision as of 06:32, 10 August 2021

This page is a work in progress.

The following is a list of tips and articles relating to game mechanics.

Movement

  • When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped.
  • Sprinting does not end your turn.
  • Evasion is not removed from 'Mechs when they are attacked.
  • Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over.

Leg Actuator Damage

If a 'Mech has leg actuator damage a threshold percentile check is made at the end of a sprint or jump made by that 'Mech (if the pilot rolls 30 or lower on a d100 check it fails) to see if it falls over.

Heat

Heat Scale Effects