Game Mechanics

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Revision as of 00:06, 21 September 2021 by Turtrus (talk | contribs) (Biome info)
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This page is a work in progress.

The following is a list of tips and articles relating to game mechanics.

Movement

  • When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped.
  • Sprinting does not end your turn.
  • Evasion is not removed from 'Mechs when they are attacked.
  • Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over.

Leg Actuator Damage

If a 'Mech has leg actuator damage a threshold percentile check is made at the end of a sprint or jump made by that 'Mech (if the pilot rolls 30 or lower on a d100 check it fails) to see if it falls over.

Heat

Overheating in BTA has been completely overhauled and no longer deals structural damage as it did in vanilla HBT BT. Instead, you can be forced to shutdown, experience ammo explosions, pilot injuries, or critical hits, and experience significant movement and attacking penalties. For more info and the full heat scale effects table click the link below:

Heat Scale Effects

Biomes

Biomes affect the effectiveness of heat sinking. heat banks and laser heat sinks provide heat sinking that ignores biome modifiers.

Biome Heat Effect
Lunar +35%
Martian +25%
Badlands +15%
Desert +15%
Highlands 0%
Lowlands 0%
Jungle -10%
Tundra -15%
Polar -20%

Initiative

BTA uses the Expanded Initiative mod which doubles the initiative phases from 5 to 10. For more information click the link below:

Initiative Phases