Difference between revisions of "Gyro Defense"

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(Fixed gyro equipped effects)
Line 59: Line 59:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +2 defense against being hit.
+
* +1 defense against being hit.
 +
* +1 evasion pips gained from movement.
 
* +40 increased unsteady threshold.
 
* +40 increased unsteady threshold.
  
Line 65: Line 66:
 
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
 
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
 
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.
 
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.
 +
 +
'''Notes:'''
 +
* This gyro generates an extra evasive charge from any movement but only up to its maximum. This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips.
  
  
Line 91: Line 95:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +3 defense against being hit.
+
* +1 defense against being hit.
 +
* +1 evasion pips gained from movement.
 +
* +1 maximum pips evasion pips.
 
* +40 increased unsteady threshold.
 
* +40 increased unsteady threshold.
  
Line 97: Line 103:
 
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
 
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
 
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.
 
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.
 +
 +
'''Notes:'''
 +
* This gyro generates an extra evasive charge from any movement but only up to its maximum (it also increases maximum pips by 1). This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips.

Revision as of 05:46, 26 October 2021

Gyros counteract the massive amounts of momentum generated from 'Mech engines and allow for precision maneuvering and recovery from stability-impacting attacks. All 'Mechs come equipped with a stock Gyro, which can be upgraded for improved performance.

Gyro Defense

Manufacturer: Friedhof
Tonnage: 0
Critical Slots: 3
Install Location: Center Torso
Value: 300,000
Gear ID: Gear_Gyro_Friedhof_Osprey


Equipped Effects:

  • +1 defense against being hit.
  • +40 increased unsteady threshold.

Critical Effects:

  • HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
  • DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.


Gyro Defense +

Manufacturer: Friedhof
Tonnage: 0
Critical Slots: 3
Install Location: Center Torso
Value: 600,000
Gear ID: Gear_Gyro_Friedhof_Kite


Equipped Effects:

  • +1 defense against being hit.
  • +1 evasion pips gained from movement.
  • +40 increased unsteady threshold.

Critical Effects:

  • HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
  • DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.

Notes:

  • This gyro generates an extra evasive charge from any movement but only up to its maximum. This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips.


Gyro Defense + +

Manufacturer: Friedhof
Tonnage: 0
Critical Slots: 3
Install Location: Center Torso
Value: 900,000
Gear ID: Gear_Gyro_Friedhof_Sparrow


Equipped Effects:

  • +1 defense against being hit.
  • +1 evasion pips gained from movement.
  • +1 maximum pips evasion pips.
  • +40 increased unsteady threshold.

Critical Effects:

  • HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
  • DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.

Notes:

  • This gyro generates an extra evasive charge from any movement but only up to its maximum (it also increases maximum pips by 1). This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips.