Difference between revisions of "Gyro Defense"

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(11.4 update)
(Added FOTM info)
Line 27: Line 27:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +1 evasion pips gained from movement.
+
* +1 evasion pips gained from movement
* +40 increased unsteady threshold.
+
* +40 increased unsteady threshold
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
+
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.
+
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Gyro_Friedhof_Osprey}}
  
 
=== Gyro Defense + ===
 
=== Gyro Defense + ===
Line 59: Line 61:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +1 defense against being hit.
+
* +1 defense against being hit
* +40 increased unsteady threshold.
+
* +40 increased unsteady threshold
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
+
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.
+
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0
  
 
'''Notes:'''
 
'''Notes:'''
* This gyro generates an extra evasive charge from any movement but only up to its maximum. This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips.
+
* This gyro generates an extra evasive charge from any movement but only up to its maximum. This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Gyro_Friedhof_Kite}}
  
 
=== Gyro Defense + + ===
 
=== Gyro Defense + + ===
Line 94: Line 98:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +2 evasion pips gained from movement.
+
* +2 evasion pips gained from movement
* +1 maximum pips evasion pips.
+
* +1 maximum pips evasion pips
* +40 increased unsteady threshold.
+
* +40 increased unsteady threshold
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
+
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.
+
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0
  
 
'''Notes:'''
 
'''Notes:'''
* This gyro generates an extra evasive charge from any movement but only up to its maximum (it also increases maximum pips by 1). This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips.
+
* This gyro generates an extra evasive charge from any movement but only up to its maximum (it also increases maximum pips by 1). This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips
 +
 
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Gyro_Friedhof_Sparrow}}

Revision as of 07:47, 10 December 2021

Gyros counteract the massive amounts of momentum generated from 'Mech engines and allow for precision maneuvering and recovery from stability-impacting attacks. All 'Mechs come equipped with a stock Gyro, which can be upgraded for improved performance.

Gyro Defense

Manufacturer: Friedhof
Tonnage: 1
Critical Slots: 3
Install Location: Center Torso
Value: 300,000
Gear ID: Gear_Gyro_Friedhof_Osprey


Equipped Effects:

  • +1 evasion pips gained from movement
  • +40 increased unsteady threshold

Critical Effects:

  • HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%
  • DESTROYED: The gyro was destroyed, setting unsteady threshold to 0

Found On These 'Mechs:


Gyro Defense +

Manufacturer: Friedhof
Tonnage: 1.5
Critical Slots: 3
Install Location: Center Torso
Value: 600,000
Gear ID: Gear_Gyro_Friedhof_Kite


Equipped Effects:

  • +1 defense against being hit
  • +40 increased unsteady threshold

Critical Effects:

  • HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%
  • DESTROYED: The gyro was destroyed, setting unsteady threshold to 0

Notes:

  • This gyro generates an extra evasive charge from any movement but only up to its maximum. This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips

Found On These 'Mechs:


Gyro Defense + +

Manufacturer: Friedhof
Tonnage: 2
Critical Slots: 3
Install Location: Center Torso
Value: 900,000
Gear ID: Gear_Gyro_Friedhof_Sparrow


Equipped Effects:

  • +2 evasion pips gained from movement
  • +1 maximum pips evasion pips
  • +40 increased unsteady threshold

Critical Effects:

  • HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%
  • DESTROYED: The gyro was destroyed, setting unsteady threshold to 0

Notes:

  • This gyro generates an extra evasive charge from any movement but only up to its maximum (it also increases maximum pips by 1). This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips

Found On These 'Mechs: