Difference between revisions of "Hand Actuators"

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Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
== Generic Actuators ==
 
== Generic Actuators ==
 
=== Hand ===
 
=== Hand ===
 
An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units.
 
  
 
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== Coventry Actuators ==
 
== Coventry Actuators ==
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=== Hand X55 ===
 
=== Hand X55 ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
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=== Hand X65 ===
 
=== Hand X65 ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
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=== Hand X75 + ===
 
=== Hand X75 + ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
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=== Hand B20 + ===
 
=== Hand B20 + ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
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=== Hand B40 + + ===
 
=== Hand B40 + + ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
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=== Hand B60 + + ===
 
=== Hand B60 + + ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
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=== Hand Alpha + + + ===
 
=== Hand Alpha + + + ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
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Revision as of 11:14, 14 April 2021

Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

Generic Actuators

Hand

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Hand
Value: 30000


Equipped Effects:

  • Punch attacks have +1 accuracy.

Critical Effects:


OmniPod Hand

A Hand Actuator specifically designed for the OmniPods of a OmniMech. Allows to add a Hand Actuator. Requires a Lower Arm or OmniPod Lower Arm Actuator.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Hand
Value: 60000


Equipped Effects:

  • Punch attacks have +1 accuracy.

Critical Effects:


Coventry Actuators

Hand X55

Manufacturer: Coventry
Tonnage: 0
Critical Slots: 1
Install Location: Hand
Value: 20000


Equipped Effects:

  • Punches do +5% damage.

Critical Effects:


Hand X65

Manufacturer: Coventry
Tonnage: 0.5
Critical Slots: 1
Install Location: Hand
Value: 40000


Equipped Effects:

  • Punches do +10% damage.

Critical Effects:


Hand X75 +

Manufacturer: Coventry
Tonnage: 1
Critical Slots: 1
Install Location: Hand
Value: 60000


Equipped Effects:

  • Punches do +15% damage.

Critical Effects:


Hand B20 +

Manufacturer: Coventry
Tonnage: 1.5
Critical Slots: 1
Install Location: Hand
Value: 80000


Equipped Effects:

  • Punches do +20% damage.

Critical Effects:


Hand B40 + +

Manufacturer: Coventry
Tonnage: 2
Critical Slots: 1
Install Location: Hand
Value: 160000


Equipped Effects:

  • Punches do +25% damage.

Critical Effects:


Hand B60 + +

Manufacturer: Coventry
Tonnage: 2.5
Critical Slots: 1
Install Location: Hand
Value: 240000


Equipped Effects:

  • Punches do +30% damage.

Critical Effects:


Hand Alpha + + +

Manufacturer: Coventry
Tonnage: 3
Critical Slots: 1
Install Location: Hand
Value: 480000


Equipped Effects:

  • Punches do +35% damage.

Critical Effects: