Difference between revisions of "Hazard"
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Revision as of 07:16, 23 November 2020
HZD-2C
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 45T |
Stock Role | "Fire" Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 2 Support: 8 Omni: 0 |
Speed | 7/10/7 |
Firepower | Max Damage: 144 Max Stability: 32 |
Durability | Armor: 800 Structure: 376 |
Heat Efficiency | Sinking: 72 Alpha: 58 |
Melee | Kick: 45 Punch: 22 |
Stock Equipment | |
Engine | XL |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Hazard Gyro (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | None |
Center Torso | SRM4 SRM4 |
Left Torso | Heat Sink (D) Flamer Flamer Jump Jet (S) |
Right Torso | Heat Sink (D) Flamer Flamer Ammo SRM [INF] Jump Jet (S) |
Left Arm | Lower Arm Heavy AOE Flamer (Fixed) Heavy AOE Flamer (Fixed) |
Right Arm | Lower Arm Heavy AOE Flamer (Fixed) Heavy AOE Flamer (Fixed) |
Description
One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with almost exclusively fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of unique area of effect flamers, standard flamers, and inferno SRMs provide 'crowd control' while two Small Lasers provide the only token resistance to hardened targets. An XL engine and endo-steel frame provide weight for the weaponry and armor, while 6 jump jets keep the Hazard mobile in any circumstance.
Bonuses
Mech Quirk: Rugged
45 structure points, 65 stability threshold
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The HZD-2C can be found with these forces:
- Circinus Federation
- Local Government
- Mercenaries
HZD-3C
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|
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 45T |
Stock Role | "Fire" Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 2 Support: 4 Omni: 0 |
Speed | 7/10/7 |
Firepower | Max Damage: 164 Max Stability: 32 |
Durability | Armor: 800 Structure: 376 |
Heat Efficiency | Sinking: 72 Alpha: 56 |
Melee | Kick: 45 Punch: 22 |
Stock Equipment | |
Engine | XL |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Hazard Gyro (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | None |
Center Torso | SRM4 SRM4 |
Left Torso | Heat Sink (D) M Laser M Laser Ammo SRM Jump Jet (S) |
Right Torso | Heat Sink (D) M Laser M Laser Ammo SRM [INF] Jump Jet (S) |
Left Arm | Lower Arm Flamer Flamer |
Right Arm | Lower Arm Flamer Flamer |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with mostly fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of flamers and inferno-equipped SRMs provides firepower against conventional vehicles and infantry while a quartet of Medium Lasers provides token fighting against more hardened targets. 12 DHS keep it all cold while 6 jump jets keep it mobile in any terrain.
Bonuses
Mech Quirk: Rugged
45 structure points, 65 stability threshold
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The HZD-3C can be found with these forces:
- Circinus Federation
- Local Government
- Mercenaries