Difference between revisions of "Heat Sink Kits"

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=== Heat Sink Kit (DHS) ===
 
=== Heat Sink Kit (DHS) ===
  
Converts an SHS engine to DHS.
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Converts a SHS engine to DHS.
  
 
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=== Heat Sink Kit (CDHS) ===
 
=== Heat Sink Kit (CDHS) ===
  
Converts an SHS engine to CDHS.
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Converts a SHS engine to CDHS.
  
 
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=== Heat Sink Kit (Proto DHS) ===
 
=== Heat Sink Kit (Proto DHS) ===
  
Converts an SHS engine to use PDHS.  
+
Converts a SHS engine to use PDHS.  
  
 
Treating the Engines Cooling System with this experimental system improves the general performance at risk of a Fatal Explosion. The prototype nature of these heat sinks also increases the equipped mech's heat thresholds.
 
Treating the Engines Cooling System with this experimental system improves the general performance at risk of a Fatal Explosion. The prototype nature of these heat sinks also increases the equipped mech's heat thresholds.
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=== Heat Sink Kit (Laser) ===
 
=== Heat Sink Kit (Laser) ===
  
Converts an SHS engine to LHS.
+
Converts a SHS engine to LHS.
  
 
Cooling System provides heat dissipation for components inside the mech and compatible extension points for additional heat sinks throughout the mech. It differs from the closed cooling system of the engine. Unlike a normal heat sink which uses radiators and heat-conductive fluids to cool a 'Mech, a laser heat sink uses lasers to excite the hot exhaust gasses to a higher-energy state, converting the infrared energy of the gasses to light which is then shunted out of the 'Mech via a series of highly polished surfaces. The lack of liquid and gas in the system means that laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance. Laser heat sinks are slightly less efficient than normal double heat sinks but the environmental benefits lead to them remaining an experimental technology instead of being abandoned.
 
Cooling System provides heat dissipation for components inside the mech and compatible extension points for additional heat sinks throughout the mech. It differs from the closed cooling system of the engine. Unlike a normal heat sink which uses radiators and heat-conductive fluids to cool a 'Mech, a laser heat sink uses lasers to excite the hot exhaust gasses to a higher-energy state, converting the infrared energy of the gasses to light which is then shunted out of the 'Mech via a series of highly polished surfaces. The lack of liquid and gas in the system means that laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance. Laser heat sinks are slightly less efficient than normal double heat sinks but the environmental benefits lead to them remaining an experimental technology instead of being abandoned.

Revision as of 03:38, 23 August 2021

A 'Mech's cooling system provides heat dissipation for components inside the mech and compatible extension points for additional heat sinks throughout the mech. The equipped kit determines what type of heat sinks you can fit in the 'mech.

Heat Sink Kit (SHS)

The default heat sink kit in every 'mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: General
Value: 0


Equipped Effects:

  • Allows single heat sinks to be installed in a 'mech.

Critical Effects:

  • HIT 1: Engine damaged, additional 15 heat per turn.
  • HIT 2: Engine damaged, additional 30 heat per turn.
  • DESTROYED: Engine destroyed, 'mech is incapacitated.


Heat Sink Kit (DHS)

Converts a SHS engine to DHS.

Manufacturer: Lostech
Tonnage: 0
Critical Slots: 1
Install Location: General
Value: 2000000


Equipped Effects:

  • Allows double heat sinks to be installed in a 'mech.

Critical Effects:

  • HIT 1: Engine damaged, additional 15 heat per turn.
  • HIT 2: Engine damaged, additional 30 heat per turn.
  • DESTROYED: Engine destroyed, 'mech is incapacitated.


Heat Sink Kit (CDHS)

Converts a SHS engine to CDHS.

Manufacturer: Clan
Tonnage: 0
Critical Slots: 1
Install Location: General
Value: 3000000


Equipped Effects:

  • Allows clan double heat sinks to be installed in a 'mech.

Critical Effects:

  • HIT 1: Engine damaged, additional 15 heat per turn.
  • HIT 2: Engine damaged, additional 30 heat per turn.
  • DESTROYED: Engine destroyed, 'mech is incapacitated.


Heat Sink Kit (Proto DHS)

Converts a SHS engine to use PDHS.

Treating the Engines Cooling System with this experimental system improves the general performance at risk of a Fatal Explosion. The prototype nature of these heat sinks also increases the equipped mech's heat thresholds.

Manufacturer: Prototype
Tonnage: 0
Critical Slots: 1
Install Location: General
Value: 3000000


Equipped Effects:

  • Allows prototype double heat sinks to be installed in a 'mech.

Critical Effects:

  • HIT 1: Engine damaged, additional 15 heat per turn.
  • HIT 2: Engine damaged, additional 30 heat per turn.
  • DESTROYED: Engine destroyed, 'mech is incapacitated.


Heat Sink Kit (Laser)

Converts a SHS engine to LHS.

Cooling System provides heat dissipation for components inside the mech and compatible extension points for additional heat sinks throughout the mech. It differs from the closed cooling system of the engine. Unlike a normal heat sink which uses radiators and heat-conductive fluids to cool a 'Mech, a laser heat sink uses lasers to excite the hot exhaust gasses to a higher-energy state, converting the infrared energy of the gasses to light which is then shunted out of the 'Mech via a series of highly polished surfaces. The lack of liquid and gas in the system means that laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance. Laser heat sinks are slightly less efficient than normal double heat sinks but the environmental benefits lead to them remaining an experimental technology instead of being abandoned.

Manufacturer: Clan
Tonnage: 0
Critical Slots: 1
Install Location: General
Value: 3500000


Equipped Effects:

  • Allows laser heat sinks to be installed in a 'mech.

Critical Effects:

  • HIT 1: Engine damaged, additional 15 heat per turn.
  • HIT 2: Engine damaged, additional 30 heat per turn.
  • DESTROYED: Engine destroyed, 'mech is incapacitated.


Battle Armor Heat Sink Kit

The default heat sink kit in all battle armor. Cannot be equipped to 'mechs.

Manufacturer: Clan
Tonnage: 0
Critical Slots: 1
Install Location: General
Value: 0


Equipped Effects:

  • Allows BA heat sinks to be installed in battle armor.

Critical Effects:

  • HIT 1: Engine damaged, additional 15 heat per turn.
  • HIT 2: Engine damaged, additional 30 heat per turn.
  • DESTROYED: Engine destroyed, 'mech is incapacitated.