Difference between revisions of "Heat Sinks"

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(Consolidating Cooling gear.)
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#REDIRECT [[Cooling#Heat Sinks]]
 
 
Heat Sinks actively expel thermal energy generated from firing weaponry or other sources, preventing damage from excessive heat buildup. Their effectiveness can be impacted by the surrounding environment, positively or negatively.
 
 
 
=== Heat Sink ===
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Generic
 
|-
 
! Tonnage:
 
| 1
 
|-
 
! Critical Slots:
 
| 1
 
|-
 
! Install Location:
 
| Any
 
|-
 
! Value:
 
| 30000
 
|}
 
 
 
 
 
'''Equipped Effects:'''
 
* -3 heat per turn.
 
 
 
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled.
 
 
 
 
 
=== Heat Sink (D) ===
 
 
 
Double Heat Sinks provide twice the efficiency of standard Heat Sinks, though with increased bulkiness. Like standard Heat Sinks, their effectiveness can be impacted by the surrounding environment, positively or negatively.
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Generic
 
|-
 
! Tonnage:
 
| 1
 
|-
 
! Critical Slots:
 
| 3
 
|-
 
! Install Location:
 
| Any
 
|-
 
! Value:
 
| 200000
 
|}
 
 
 
 
 
'''Equipped Effects:'''
 
* -6 heat per turn.
 
 
 
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled.
 
 
 
 
 
=== Heat Sink Double (C) ===
 
 
 
Clan Double Heat Sinks provide twice the efficiency of standard Heat Sinks, with less bulkiness than Inner Sphere DHS. Like standard Heat Sinks, their effectiveness can be impacted by the surrounding environment, positively or negatively.
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Clan
 
|-
 
! Tonnage:
 
| 1
 
|-
 
! Critical Slots:
 
| 2
 
|-
 
! Install Location:
 
| Any
 
|-
 
! Value:
 
| 300000
 
|}
 
 
 
 
 
'''Equipped Effects:'''
 
* -6 heat per turn.
 
 
 
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled.
 
 
 
 
 
=== Heat Sink Prototype Double (D) ===
 
 
 
These Prototype Double Heat Sinks were created by House Davion researchers. Unlike the Double Heat Sinks used by the Star League and after the War of 3039 these prototype units were smaller. As an experiment, they worked adequately, but their use of liquid heavy metals instead of the safer (if larger) radiators used in SLDF double heat sinks meant that they have been highly unstable. <b>WARNING: VOLATILE - explodes if critically hit.</b>
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Friden
 
|-
 
! Tonnage:
 
| 1
 
|-
 
! Critical Slots:
 
| 1
 
|-
 
! Install Location:
 
| Any
 
|-
 
! Value:
 
| 200000
 
|}
 
 
 
 
 
'''Equipped Effects:'''
 
* -6 heat per turn.
 
 
 
'''Critical Effects:'''
 
* CRITICAL HIT: Explodes for 25 damage, 12 heat damage, 10 stability damage. Destroys the heat sink.
 
* DESTROYED: Equipped effects disabled.
 
 
 
 
 
=== Laser Heat Sink ===
 
 
 
Similar to a Clan-spec double heat sink, the lack of liquid and gas in the system reduces the chances of heat-based ammunition cook-off and means that laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance. Laser heat sinks are slightly less efficient than normal double heat sinks but the environmental benefits and the fact that they're slightly easier to produce lead to them remaining an experimental technology instead of being abandoned.
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Clan
 
|-
 
! Tonnage:
 
| 1
 
|-
 
! Critical Slots:
 
| 2
 
|-
 
! Install Location:
 
| Any
 
|-
 
! Value:
 
| 930000
 
|}
 
 
 
 
 
'''Equipped Effects:'''
 
* -5 heat per turn regardless of biome heat.
 
 
 
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled.
 

Latest revision as of 23:58, 24 April 2023

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