Difference between revisions of "Hip Actuators"

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'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 60%.
+
* DESTROYED: Reduces walk and sprint distances by 60%.
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
* DESTROYED: unable to perform kick attacks.
+
* DESTROYED: Unable to perform kick attacks.
  
  
Line 60: Line 60:
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 60%.
+
* DESTROYED: Reduces walk and sprint distances by 60%.
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
* DESTROYED: unable to perform kick attacks.
+
* DESTROYED: Unable to perform kick attacks.
 +
 
 +
* DESTROYED: Unable to make physical weapon attacks. -1 accuracy penalty to punch attacks.

Revision as of 03:37, 19 April 2021

An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units.

Hip

The default hip actuator in every 'mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Hip
Value: 30000


Equipped Effects:

  • None.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 60%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: Unable to perform kick attacks.


Stable Hip

Designed to better absorb stability damage, this actuator helps to lessen the shock of incoming attacks and to distribute the impacts better. This leads to the mounted mech being much more able to absorb stability damage.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: Hip
Value: 30000


Equipped Effects:

  • -2.5% stability damage taken.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 60%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: Unable to perform kick attacks.
  • DESTROYED: Unable to make physical weapon attacks. -1 accuracy penalty to punch attacks.