Difference between revisions of "Hip Actuators"

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An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units.
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<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 220px; ">__TOC__</div>
  
=== Hip ===
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Gyros counteract the massive amounts of momentum generated from 'Mech engines and allow for precision maneuvering and recovery from stability-impacting attacks. All 'Mechs come equipped with a stock Gyro, which can be upgraded for improved performance.
  
The default hip actuator in every 'mech.
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=== Gyro Defense ===
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Manufacturer:  
 
! Manufacturer:  
| Generic
+
| Friedhof
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
| 0
+
| 1
 +
|-
 +
! Critical Slots:
 +
| 3
 +
|-
 +
! Install Location:
 +
| Center Torso
 +
|-
 +
! Value:
 +
| 300,000
 +
|-
 +
! Gear ID:
 +
| Gear_Gyro_Friedhof_Osprey
 +
|}
 +
 
 +
 
 +
'''Equipped Effects:'''
 +
* +1 evasion pips gained from movement.
 +
* +40 increased unsteady threshold.
 +
 
 +
'''Critical Effects:'''
 +
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
 +
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.
 +
 
 +
 
 +
=== Gyro Defense + ===
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Friedhof
 +
|-
 +
! Tonnage:
 +
| 1.5
 
|-
 
|-
 
! Critical Slots:  
 
! Critical Slots:  
| 1
+
| 3
 
|-
 
|-
 
! Install Location:
 
! Install Location:
| Hip
+
| Center Torso
 
|-
 
|-
 
! Value:  
 
! Value:  
| 30,000
+
| 600,000
 
|-
 
|-
 
! Gear ID:  
 
! Gear ID:  
| emod_leg_hip
+
| Gear_Gyro_Friedhof_Kite
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* None.
+
* +1 defense against being hit.
 +
* +40 increased unsteady threshold.
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Reduces walk and sprint distances by 60%.
+
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.
* DESTROYED: Unable to perform kick attacks.
 
  
 +
'''Notes:'''
 +
* This gyro generates an extra evasive charge from any movement but only up to its maximum. This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips.
  
=== Stable Hip ===
 
  
Designed to better absorb stability damage, this actuator helps to lessen the shock of incoming attacks and to distribute the impacts better. This leads to the mounted mech being much more able to absorb stability damage.
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=== Gyro Defense + + ===
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Manufacturer:  
 
! Manufacturer:  
| Generic
+
| Friedhof
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
| 1
+
| 2
 
|-
 
|-
 
! Critical Slots:  
 
! Critical Slots:  
| 1
+
| 3
 
|-
 
|-
 
! Install Location:
 
! Install Location:
| Hip
+
| Center Torso
 
|-
 
|-
 
! Value:  
 
! Value:  
| 30,000
+
| 900,000
 
|-
 
|-
 
! Gear ID:  
 
! Gear ID:  
| emod_leg_hip_stable
+
| Gear_Gyro_Friedhof_Sparrow
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* -2.5% stability damage taken.
+
* +2 evasion pips gained from movement.
 +
* +1 maximum pips evasion pips.
 +
* +40 increased unsteady threshold.
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Reduces walk and sprint distances by 60%.
+
* HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
+
* DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.
* DESTROYED: Unable to perform kick attacks.
+
 
 +
'''Notes:'''
 +
* This gyro generates an extra evasive charge from any movement but only up to its maximum (it also increases maximum pips by 1). This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips.

Revision as of 19:57, 3 November 2021

Gyros counteract the massive amounts of momentum generated from 'Mech engines and allow for precision maneuvering and recovery from stability-impacting attacks. All 'Mechs come equipped with a stock Gyro, which can be upgraded for improved performance.

Gyro Defense

Manufacturer: Friedhof
Tonnage: 1
Critical Slots: 3
Install Location: Center Torso
Value: 300,000
Gear ID: Gear_Gyro_Friedhof_Osprey


Equipped Effects:

  • +1 evasion pips gained from movement.
  • +40 increased unsteady threshold.

Critical Effects:

  • HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
  • DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.


Gyro Defense +

Manufacturer: Friedhof
Tonnage: 1.5
Critical Slots: 3
Install Location: Center Torso
Value: 600,000
Gear ID: Gear_Gyro_Friedhof_Kite


Equipped Effects:

  • +1 defense against being hit.
  • +40 increased unsteady threshold.

Critical Effects:

  • HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
  • DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.

Notes:

  • This gyro generates an extra evasive charge from any movement but only up to its maximum. This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips.


Gyro Defense + +

Manufacturer: Friedhof
Tonnage: 2
Critical Slots: 3
Install Location: Center Torso
Value: 900,000
Gear ID: Gear_Gyro_Friedhof_Sparrow


Equipped Effects:

  • +2 evasion pips gained from movement.
  • +1 maximum pips evasion pips.
  • +40 increased unsteady threshold.

Critical Effects:

  • HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%.
  • DESTROYED: The gyro was destroyed, setting unsteady threshold to 0.

Notes:

  • This gyro generates an extra evasive charge from any movement but only up to its maximum (it also increases maximum pips by 1). This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips.