Hollander
BZK-D2
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 0 Support: 0 |
Speed | 5/8/0 |
Firepower | Max Damage: 80 Max Stability: 30 |
Durability | Armor: 300 Structure: 291 |
Heat Efficiency | Sinking: 30 Alpha: 19 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard |
Core | 175 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Stabilized Weapon (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Heat Sink |
Center Torso | Ammo AC/10 Ammo AC/10 |
Left Torso | Heat Sink Heat Sink |
Right Torso | AC/10 |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand M Laser |
Left Leg | None |
Right Leg | None |
Description
While the Hollander was designed to carry a ridiculously large Gauss Rifle and that is the model that made it into production, there was a prior version designed for the militia on a budget. The BZK-D2 has the same speed profile and the same low armor of the BZK-F3. However, where the -F3 has Ferro-Fibrous armor and an Endo-Steel structure, the -D2 does not. Where the -F3 has a Gauss Rifle, the -D2 instead mounts an Autocannon/10 with two tons of ammo. Unlike the production model though, the -D2 has a backup Medium Laser for if the bins run empty.
Bonuses
Mech Quirk: Stabilized Weapon - Ballistic Weapons
-2 recoil with ballistic weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The BZK-D2 can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Local Government
- Magistracy Of Canopus
- Mercenaries
- Pirates
- Taurian Concordat
Stock Loadout |
BZK-F3
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 0 Missile: 0 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 75 Max Stability: 30 |
Durability | Armor: 355 Structure: 291 |
Heat Efficiency | Sinking: 30 Alpha: 5 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard |
Core | 175 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Stabilized Weapon (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | Heat Sink |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | Heat Sink Heat Sink |
Right Torso | Gauss Rifle |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand |
Left Leg | None |
Right Leg | None |
Description
The Hollander was introduced in 3054 specifically to carry a Gauss Rifle into combat and act as a sniper. The Federated Commonwealth was in dire need of a response to the fast-moving, long-range firepower of the Clan Invaders at the time, and looked at a number of light 'Mech designs featuring PPCs or LRMs as a potential answer. It was Coventry's unorthodox decision to mount such a large weapon, one that had neither the overheating or ammunition explosion drawbacks of the other designs, which won them the contract. With its single massive cannon and use of rediscovered technology, the Hollander can destroy another light 'Mech in a single hit at extreme range and threaten heavier targets easily.
Bonuses
Mech Quirk: Stabilized Weapon - Ballistic Weapons
-2 recoil with ballistic weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The BZK-F3 can be found with these forces:
- Federated Suns (Davion)
- Free Rasalhague Republic
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
BZK-G1
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 0 Support: 0 |
Speed | 5/8/0 |
Firepower | Max Damage: 100 Max Stability: 15 |
Durability | Armor: 535 Structure: 291 |
Heat Efficiency | Sinking: 30 Alpha: 28 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard |
Core | 175 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Stabilized Weapon (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | Heat Sink |
Center Torso | Ammo LBX/10 Cluster Ammo LBX/10 Slug |
Left Torso | None |
Right Torso | LBX AC/10 Heat Sink Heat Sink |
Left Arm | Lower Arm Hand M Laser |
Right Arm | Lower Arm Hand M Laser |
Left Leg | None |
Right Leg | None |
Description
The G1 variant of the Hollander is built to address concerns about the Hollander's lack of back up weapons. First debuting in 3056 the 'Mech replaces the heavy Gauss Cannon with an LB-X Autocannon/10 as its primary weapon, freeing up weight to mount two Medium Lasers in its arms as backup weapons and add two tons of Ferro-Fibrous armor. The G1 is an excellent 'Mech for vehicle hunting as well as anti-aircraft use with its LB-X cluster rounds.
Bonuses
Mech Quirk: Stabilized Weapon - Ballistic Weapons
-2 recoil with ballistic weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The BZK-G1 can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
- Tortuga Dominions
BZK-H3
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 1 |
Speed | 7/10/0 |
Firepower | Max Damage: 115 Max Stability: 30 |
Durability | Armor: 535 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 65 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard |
Core | 210 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Stabilized Weapon (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | None |
Left Torso | None |
Right Torso | Heavy PPC Heat Sink (D) Heat Sink (D) |
Left Arm | Lower Arm Hand M Laser |
Right Arm | Lower Arm Hand M Laser |
Left Leg | None |
Right Leg | None |
Description
Designed by a corporate think tank for the Federated Suns military, the BZK-H3 represents three unique takes on the traditional Hollander formula. First, instead of a large ballistic weapon the H3 carries an all-energy loadout, specifically a Heavy PPC and a pair of Medium Lasers. Second, instead of the typical standard heat sinks the Hollander traditionally relies on for its ice-cold ballistics, the H3 carries ten Double Heat Sinks. Finally, the H3 also speeds the mech up a bit to more traditional light mech speeds, maxing out around 90 kph. The mech found limited acceptance in the AFFS and was quickly released to the mercenary market.
Bonuses
Mech Quirk: Stabilized Weapon - Ballistic Weapons
-2 recoil with ballistic weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The BZK-H3 can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Mercenaries
BZK-K7
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 2 Missile: 3 Support: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 225 Max Stability: 40 |
Durability | Armor: 560 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 67 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL |
Core | 175 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Stabilized Weapon (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | FCS Apollo S Laser |
Center Torso | Ammo MRM Ammo MRM |
Left Torso | Ammo MRM Apollo Heat Sink (D) Heat Sink (D) |
Right Torso | MRM40 |
Left Arm | Lower Arm Hand ER M Laser |
Right Arm | Lower Arm Hand ER M Laser Heat Sink (D) |
Left Leg | None |
Right Leg | None |
Description
Despite the Hollander being designed and used by the LCAF, many of them fell into other hands. A pair of those hands belonged to House Kurita, who took salvaged Hollanders, stripped the Gauss Rifles, and replaced them with a more appropriate Kuritan weapon: a MRM-40 launcher. Backing up the gigantic missile box are a pair of ER Medium Lasers and a Small Laser. To free up weight for these changes, a XL Engine proved necessary.
Bonuses
Mech Quirk: Stabilized Weapon - Ballistic Weapons
-2 recoil with ballistic weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The BZK-K7 can be found with these forces:
- Draconis Combine (Kurita)
BZK-T100
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 0 Missile: 0 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 50 Max Stability: 30 |
Durability | Armor: 355 Structure: 291 |
Heat Efficiency | Sinking: 30 Alpha: 20 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard |
Core | 175 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Stabilized Weapon (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | Heat Sink |
Center Torso | Ammo Thumper Ammo Thumper Shaped Charge |
Left Torso | Heat Sink Heat Sink |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand |
Left Leg | None |
Right Leg | None |
Description
This Hollander was designed by a madman who decided that he needed artillery support but all he had was a Hollander to work with. Thus, the -T100 came to be. The Gauss Rifle and ammo of the -F3 have been removed and replaced with a Thumper Artillery Piece and two tons of ammo. Otherwise, the -T100 is the same as the stock Hollander.
Bonuses
Mech Quirk: Stabilized Weapon - Ballistic Weapons
-2 recoil with ballistic weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The BZK-T100 can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Local Government
- Magistracy Of Canopus
- Mercenaries
- Pirates
- Taurian Concordat