Hollander

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BZK-D2
Hollander.png
General Data
'Mech Type BattleMech
Class Light
Weight 35T
Stock Role Sniper
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 0
Support: 0
Speed 5/8/0
Firepower Max Damage: 80
Max Stability: 30
Durability Armor: 300
Structure: 291
Heat Efficiency Sinking: 30
Alpha: 19
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard
Core 175
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Stabilized Weapon (Fixed)
Structure Standard (Fixed)
Armor Standard
Head Heat Sink
Center Torso Ammo AC/10
Ammo AC/10
Left Torso Heat Sink
Heat Sink
Right Torso AC/10
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
M Laser
Left Leg None
Right Leg None


Description

While the Hollander was designed to carry a ridiculously large Gauss Rifle and that is the model that made it into production, there was a prior version designed for the militia on a budget. The BZK-D2 has the same speed profile and the same low armor of the BZK-F3. However, where the -F3 has Ferro-Fibrous armor and an Endo-Steel structure, the -D2 does not. Where the -F3 has a Gauss Rifle, the -D2 instead mounts an Autocannon/10 with two tons of ammo. Unlike the production model though, the -D2 has a backup Medium Laser for if the bins run empty.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with ballistic weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The BZK-D2 can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Local Government
  • Magistracy Of Canopus
  • Mercenaries
  • Pirates
  • Taurian Concordat


Stock Loadout
Stock Loadout
BZK-F3
Hollander.png
General Data
'Mech Type BattleMech
Class Light
Weight 35T
Stock Role Sniper
Stock Specifications
Hardpoints Ballistic: 3
Energy: 0
Missile: 0
Support: 3
Speed 5/8/0
Firepower Max Damage: 75
Max Stability: 30
Durability Armor: 355
Structure: 291
Heat Efficiency Sinking: 30
Alpha: 5
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard
Core 175
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Stabilized Weapon (Fixed)
Structure Endo-Steel (Fixed)
Armor Ferro-Fibrous
Head Heat Sink
Center Torso Ammo Gauss
Ammo Gauss
Left Torso Heat Sink
Heat Sink
Right Torso Gauss Rifle
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
Left Leg None
Right Leg None


Description

The Hollander was introduced in 3054 specifically to carry a Gauss Rifle into combat and act as a sniper. The Federated Commonwealth was in dire need of a response to the fast-moving, long-range firepower of the Clan Invaders at the time, and looked at a number of light 'Mech designs featuring PPCs or LRMs as a potential answer. It was Coventry's unorthodox decision to mount such a large weapon, one that had neither the overheating or ammunition explosion drawbacks of the other designs, which won them the contract. With its single massive cannon and use of rediscovered technology, the Hollander can destroy another light 'Mech in a single hit at extreme range and threaten heavier targets easily.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with ballistic weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The BZK-F3 can be found with these forces:

  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
BZK-G1
Hollander.png
General Data
'Mech Type BattleMech
Class Light
Weight 35T
Stock Role Sniper
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 0
Support: 0
Speed 5/8/0
Firepower Max Damage: 100
Max Stability: 15
Durability Armor: 535
Structure: 291
Heat Efficiency Sinking: 30
Alpha: 28
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard
Core 175
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Stabilized Weapon (Fixed)
Structure Endo-Steel (Fixed)
Armor Ferro-Fibrous
Head Heat Sink
Center Torso Ammo LBX/10 Cluster
Ammo LBX/10 Slug
Left Torso None
Right Torso LBX AC/10
Heat Sink
Heat Sink
Left Arm Lower Arm
Hand
M Laser
Right Arm Lower Arm
Hand
M Laser
Left Leg None
Right Leg None


Description

The G1 variant of the Hollander is built to address concerns about the Hollander's lack of back up weapons. First debuting in 3056 the 'Mech replaces the heavy Gauss Cannon with an LB-X Autocannon/10 as its primary weapon, freeing up weight to mount two Medium Lasers in its arms as backup weapons and add two tons of Ferro-Fibrous armor. The G1 is an excellent 'Mech for vehicle hunting as well as anti-aircraft use with its LB-X cluster rounds.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with ballistic weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The BZK-G1 can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries
  • Tortuga Dominions


Stock Loadout
Stock Loadout
BZK-H3
Hollander.png
General Data
'Mech Type BattleMech
Class Light
Weight 35T
Stock Role Sniper
Stock Specifications
Hardpoints Ballistic: 0
Energy: 4
Missile: 0
Support: 1
Speed 7/10/0
Firepower Max Damage: 115
Max Stability: 30
Durability Armor: 535
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 65
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard
Core 210
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Stabilized Weapon (Fixed)
Structure Endo-Steel (Fixed)
Armor Ferro-Fibrous
Head None
Center Torso None
Left Torso None
Right Torso Heavy PPC
Heat Sink (D)
Heat Sink (D)
Left Arm Lower Arm
Hand
M Laser
Right Arm Lower Arm
Hand
M Laser
Left Leg None
Right Leg None


Description

Designed by a corporate think tank for the Federated Suns military, the BZK-H3 represents three unique takes on the traditional Hollander formula. First, instead of a large ballistic weapon the H3 carries an all-energy loadout, specifically a Heavy PPC and a pair of Medium Lasers. Second, instead of the typical standard heat sinks the Hollander traditionally relies on for its ice-cold ballistics, the H3 carries ten Double Heat Sinks. Finally, the H3 also speeds the mech up a bit to more traditional light mech speeds, maxing out around 90 kph. The mech found limited acceptance in the AFFS and was quickly released to the mercenary market.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with ballistic weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The BZK-H3 can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
BZK-K7
Hollander.png
General Data
'Mech Type BattleMech
Class Light
Weight 35T
Stock Role Sniper
Stock Specifications
Hardpoints Ballistic: 0
Energy: 2
Missile: 3
Support: 1
Speed 5/8/0
Firepower Max Damage: 225
Max Stability: 40
Durability Armor: 560
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 67
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL
Core 175
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Stabilized Weapon (Fixed)
Structure Endo-Steel (Fixed)
Armor Standard
Head FCS Apollo
S Laser
Center Torso Ammo MRM
Ammo MRM
Left Torso Ammo MRM Apollo
Heat Sink (D)
Heat Sink (D)
Right Torso MRM40
Left Arm Lower Arm
Hand
ER M Laser
Right Arm Lower Arm
Hand
ER M Laser
Heat Sink (D)
Left Leg None
Right Leg None


Description

Despite the Hollander being designed and used by the LCAF, many of them fell into other hands. A pair of those hands belonged to House Kurita, who took salvaged Hollanders, stripped the Gauss Rifles, and replaced them with a more appropriate Kuritan weapon: a MRM-40 launcher. Backing up the gigantic missile box are a pair of ER Medium Lasers and a Small Laser. To free up weight for these changes, a XL Engine proved necessary.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with ballistic weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The BZK-K7 can be found with these forces:

  • Draconis Combine (Kurita)


Stock Loadout
Stock Loadout
BZK-T100
Hollander.png
General Data
'Mech Type BattleMech
Class Light
Weight 35T
Stock Role Sniper
Stock Specifications
Hardpoints Ballistic: 3
Energy: 0
Missile: 0
Support: 3
Speed 5/8/0
Firepower Max Damage: 50
Max Stability: 30
Durability Armor: 355
Structure: 291
Heat Efficiency Sinking: 30
Alpha: 20
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard
Core 175
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Stabilized Weapon (Fixed)
Structure Endo-Steel (Fixed)
Armor Ferro-Fibrous
Head Heat Sink
Center Torso Ammo Thumper
Ammo Thumper Shaped Charge
Left Torso Heat Sink
Heat Sink
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
Left Leg None
Right Leg None


Description

This Hollander was designed by a madman who decided that he needed artillery support but all he had was a Hollander to work with. Thus, the -T100 came to be. The Gauss Rifle and ammo of the -F3 have been removed and replaced with a Thumper Artillery Piece and two tons of ammo. Otherwise, the -T100 is the same as the stock Hollander.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with ballistic weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The BZK-T100 can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Local Government
  • Magistracy Of Canopus
  • Mercenaries
  • Pirates
  • Taurian Concordat


Stock Loadout
Stock Loadout