Hornet

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HNT-151
Hornet.png
General Data
'Mech Type BattleMech
Class Light
Weight 20T
Stock Role Striker / Scout
Stock Specifications
Hardpoints Ballistic: 0
Energy: 1
Missile: 1
Support: 2
Speed 5/8/5
Firepower Max Damage: 55
Max Stability: 5
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 30
Alpha: 21
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard
Core 100
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Narrow Profile (Fixed)
Structure Standard (Fixed)
Armor Standard
Head None
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM5
Left Arm S Laser
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

The HNT-151 can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Chainelane Isles
  • Circinus Federation
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Hanseatic League
  • Jarnfolk
  • Local Government
  • Magistracy Of Canopus
  • Marian Hegemony
  • Mercenaries
  • New Delphi Compact
  • Outworld Alliance
  • Pirates
  • Rim Collection
  • Taurian Concordat
  • Tortuga Dominions


Stock Loadout
Stock Loadout
HNT-152
Hornet.png
General Data
'Mech Type BattleMech
Class Light
Weight 20T
Stock Role Striker / Scout
Stock Specifications
Hardpoints Ballistic: 0
Energy: 1
Missile: 1
Support: 2
Speed 5/8/5
Firepower Max Damage: 67
Max Stability: 16
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 30
Alpha: 23
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard
Core 100
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Narrow Profile (Fixed)
Structure Standard (Fixed)
Armor Standard
Head None
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Right Torso Heat Sink
Heat Sink
Heat Sink
SRM4
Left Arm S Laser
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets. A fairly common field modification of the 151, the 152 replaces the LRM with a SRM-4.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

The HNT-152 can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Chainelane Isles
  • Circinus Federation
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Hanseatic League
  • Jarnfolk
  • Local Government
  • Magistracy Of Canopus
  • Marian Hegemony
  • Mercenaries
  • New Delphi Compact
  • Outworld Alliance
  • Pirates
  • Rim Collection
  • Taurian Concordat
  • Tortuga Dominions


Stock Loadout
Stock Loadout
HNT-161
Hornet.png
General Data
'Mech Type BattleMech
Class Light
Weight 20T
Stock Role Striker / Scout
Stock Specifications
Hardpoints Ballistic: 0
Energy: 1
Missile: 1
Support: 2
Speed 5/8/5
Firepower Max Damage: 55
Max Stability: 5
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 30
Alpha: 21
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard
Core 100
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Narrow Profile (Fixed)
Structure Endo-Steel (Fixed)
Armor Ferro-Fibrous
Head None
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
CASE
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM5
Left Arm S Laser
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A 3050s variant of the Hornet, pioneered by Wolf's Dragoons, the -161 looks very much like the 151 with a mild upgrade in materials. Built on an Endo-Steel chassis with Ferro-Fibrous armor for weight savings, the -161 carries the same Small and Medium Lasers and LRM-5 of its predecessor. However, it carries twice the ammo in a CASE'd bin. In terms of speed and armor, the HNT-161 is almost exactly the same as the -151.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

The HNT-161 can be found with these forces:

  • Local Government
  • Mercenaries
  • Pirates


Stock Loadout
Stock Loadout
HNT-171
Hornet.png
General Data
'Mech Type BattleMech
Class Light
Weight 20T
Stock Role Striker / Scout
Stock Specifications
Hardpoints Ballistic: 0
Energy: 1
Missile: 1
Support: 2
Speed 5/8/3
Firepower Max Damage: 40
Max Stability: 5
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 30
Alpha: 19
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard
Core 100
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Narrow Profile (Fixed)
Structure Endo-Steel (Fixed)
Armor Ferro-Fibrous
Head AMS
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
Ammo AMS
CASE
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM5
Left Arm None
Right Arm M Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The 'modern' Hornet, the HNT-171 has brought new life to the mech after decades of the regular low-tech ones. While the weapons remain similar to Hornets of ages past with a Medium Laser and LRM-5 with a two ton CASE'd bin, the -171 mixes things up by mounting an Anti-Missile System for added support purposes. Otherwise, the mech is very much like its progenitors.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

The HNT-171 can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Mercenaries
  • Pirates


Stock Loadout
Stock Loadout
HNT-175
Hornet.png
General Data
'Mech Type BattleMech
Class Light
Weight 20T
Stock Role Striker / Scout
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 0
Support: 1
Speed 7/10/0
Firepower Max Damage: 65
Max Stability: 10
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 30
Alpha: 16
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Light
Core 120
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Narrow Profile (Fixed)
Structure Endo-Steel (Fixed)
Armor Ferro-Fibrous
Head None
Center Torso None
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo AC/5
CASE
Right Torso Heat Sink
Heat Sink
Heat Sink
LAC/5
Left Arm None
Right Arm M Laser
Left Leg None
Right Leg None


Description

Given the Davion predilection for the little Hornet and their love of autocannons, it was only a matter of time until this mech was created. The HNT-175 is built on the modern -171 chassis but enhanced further with a 120-rated Light Fusion Engine. The Endo-Steel and Ferro-Fibrous construction allow the -175 to carry a Light AC/5 in the right torso along with one ton of CASE'd ammo. A singular Medium Laser provides energy backup if needed. The HNT-175 has been put to solid use by Davion divisions in the FedCom Civil War, by both factions.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

The HNT-175 can be found with these forces:

  • Federated Suns (Davion)


Stock Loadout
Stock Loadout
HNT-191
Hornet.png
General Data
'Mech Type BattleMech
Class Light
Weight 20T
Stock Role Striker / Scout
Stock Specifications
Hardpoints Ballistic: 0
Energy: 1
Missile: 1
Support: 2
Speed 5/8/5
Firepower Max Damage: 35
Max Stability: 0
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 30
Alpha: 13
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard
Core 100
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Narrow Profile (Fixed)
Structure Standard (Fixed)
Armor Retro Light Plating
Head None
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
Ammo Chemical Laser
Left Arm None
Right Arm L Chem Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A simple fire support design fresh from the minds at Periphery Armory, Inc, the Hornet-191 uses old-style Light Plating to save on weight, allowing a swap of all the Hornet's weaponry for a Large Chemical Laser and a ton of ammo. This gives the 20-tonner some real punch at range, something most foes aren't expecting.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

The HNT-191 can be found with these forces:

  • Circinus Federation
  • Hanseatic League
  • Jarnfolk
  • Local Government
  • Marian Hegemony
  • Mercenaries
  • New Delphi Compact
  • Rim Collection
  • Tortuga Dominions


Stock Loadout
Stock Loadout