Improved Jump Jets

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Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack. Improved Jump Jets (IJJ) are bulkier than standard jump jets, but allow more of them to be stacked onto a 'mech than normal jump jets, increasing your available jump distance to be roughly equivalent to the 'mech's sprint speed. Improved Jump Jets also produce much less heat than a normal jump jet.

Improved Jump Jet (S)

Standard IJJs are specially designed for use on 'Mechs up to 55 tons.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 30000


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat on activation.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Jump jets will move a 'mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed.
  • Fits on 'mechs in the 10-55t range.


Improved Jump Jet (H)

Heavy IJJs are specially designed for use on 'Mechs from 60 to 85 tons.

Manufacturer: Generic
Tonnage: 2
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 60000


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat on activation.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Jump jets will move a 'mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed.
  • Fits on 'mechs in the 60-85t range.


Improved Jump Jet (A)

Assault Jump Jets are specially designed for use on 'Mechs 90 to 100 tons.

Manufacturer: Generic
Tonnage: 4
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 70000


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat on activation.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Jump jets will move a 'mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed.
  • Fits on 'mechs in the 90-100t range.