Difference between revisions of "Jump Turbines"

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Line 28: Line 28:
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1
 
* Jump capacity 1
 +
* Produces 3 heat on activation.
 
* -3 heat per turn.
 
* -3 heat per turn.
  
Line 63: Line 64:
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1
 
* Jump capacity 1
 +
* Produces 3 heat on activation.
 
* -3 heat per turn.
 
* -3 heat per turn.
  
Line 71: Line 73:
 
* Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
 
* Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
 
* Fits on 'mechs in the 60-85t range.
 
* Fits on 'mechs in the 60-85t range.
 +
 +
 +
=== Jump Turbine (SH) ===
 +
This is a unique Jump Turbine designed for the [[Monster#MNST-3R-LAM|Monster LAM]]
 +
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Generic
 +
|-
 +
! Tonnage:
 +
| 5
 +
|-
 +
! Critical Slots:
 +
| 2
 +
|-
 +
! Install Location:
 +
| CT/LT/RT/LL/RL
 +
|-
 +
! Value:
 +
| 30000
 +
|-
 +
! Gear ID:
 +
| Gear_JumpJet_Superheavy_LAM
 +
|}
 +
 +
 +
'''Equipped Effects:'''
 +
* Jump capacity 1.5
 +
* Produces 6 heat on activation.
 +
* -3 heat per turn.
 +
 +
'''Critical Effects:'''
 +
* DESTROYED: Equipped effects disabled.
 +
 +
'''Notes:'''
 +
* Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
 +
* Fits on 150t 'mechs.
  
 
[[Category:Jump Jets]]
 
[[Category:Jump Jets]]

Revision as of 06:28, 2 September 2021

LAM Jump Turbines are a specialized kind of jump jet, only compatible with Land-Air Mech systems and engines. In addition to being standard jump jets when in BattleMech mode, they provide increased thrust and lift in AirMech mode, assisting the LAM in its high speed maneuvering.

Jump Turbine (S)

Manufacturer: Generic
Tonnage: 0.5
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 30000
Gear ID: Gear_JumpJet_Generic_LAM


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat on activation.
  • -3 heat per turn.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
  • Fits on 'mechs in the 10-55t range.


Jump Turbine (H)

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 30000
Gear ID: Gear_JumpJet_Heavy_LAM


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat on activation.
  • -3 heat per turn.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
  • Fits on 'mechs in the 60-85t range.


Jump Turbine (SH)

This is a unique Jump Turbine designed for the Monster LAM

Manufacturer: Generic
Tonnage: 5
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 30000
Gear ID: Gear_JumpJet_Superheavy_LAM


Equipped Effects:

  • Jump capacity 1.5
  • Produces 6 heat on activation.
  • -3 heat per turn.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
  • Fits on 150t 'mechs.