Difference between revisions of "Manual of Style"

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(→‎Mech Page Template: Clarifications and additional info)
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|support = || Copy from Skirmish mech bay
 
|support = || Copy from Skirmish mech bay
 
|-
 
|-
|omni = || Copy from Skirmish mech bay
+
|omni = || Copy from Skirmish mech bay. Do not add a value if the mech is a battlemech
 
|-
 
|-
 
|speed = || Copy from Skirmish mech bay
 
|speed = || Copy from Skirmish mech bay
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|alphaheat = || Copy from Skirmish mech bay
 
|alphaheat = || Copy from Skirmish mech bay
 
|-
 
|-
|kickdamage = || Equal to mech tonnage
+
|kickdamage = || Equal to mech tonnage. Be aware of actuators or foot items which may increase kick damage, you will have to calculate the proper total.
 
|-
 
|-
|punchdamage = || Equal to half of mech tonnage. Be aware of actuators or battle fists which may increase punch damage
+
|punchdamage = || Equal to half of mech tonnage. Be aware of actuators or battle fists which may increase punch damage, you will have to calculate the proper total
 
|-
 
|-
 
|dfadamage = || Ignore
 
|dfadamage = || Ignore
 
|-
 
|-
|meleeweapondamage = || Equal to mech tonnage. Only include if mech has a melee weapon.  
+
|meleeweapondamage = || Value differs based on the weapon type. Hatchet = mech tonnage. Sword = tonnage x 0.75. Mace = tonnage x 1.25. Only include if mech has a melee weapon.  
 
|-
 
|-
 
|enginetype = || Standard / XL / XXL / Light / Primitive / ICE / Clan XL / Clan XXL
 
|enginetype = || Standard / XL / XXL / Light / Primitive / ICE / Clan XL / Clan XXL
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|coresize = || Number value: 60-400
 
|coresize = || Number value: 60-400
 
|-
 
|-
|heatsinkkit = || Single Heat Sinks/Double Heat Sinks/Prototype Heat Sinks/Clan Double Heat Sinks/Laser Heat Sinks
+
|heatsinkkit = || Single Heat Sinks / Double Heat Sinks / Prototype Heat Sinks / Clan Double Heat Sinks / Laser Heat Sinks
 
|-
 
|-
 
|ecooling = || None / +1 / +2 / +3 / +4 / +5 / +6
 
|ecooling = || None / +1 / +2 / +3 / +4 / +5 / +6
 
|-
 
|-
|gyro = || Standard / Omni / (Mech name) Gyro / XL Gyro
+
|gyro = || Standard / Omni (Fixed) / XL Gyro / (Quirk Name) (Fixed) e.g. "Nimble Jumper" (Fixed)
 
|-
 
|-
|structuretype = || All structure is fixed and should include a (Fixed) after the type. Standard / Endo-Steel / Composite / Rugged / Clan Endo-Steel
+
|structuretype = || Standard / Endo-Steel / Composite / Rugged / Clan Endo-Steel / LAM - Note: All structure is fixed and should include a (Fixed) after the type.  
 
|-
 
|-
|armortype = || Standard / Ferro-Fibrous / Light Ferro-Fibrous / Heavy Ferro-Fibrous / Clan Ferro-Fibrous / Primitive
+
|armortype = || Standard / Ferro-Fibrous / Light Ferro-Fibrous / Heavy Ferro-Fibrous / Clan Ferro-Fibrous / Primitive / LAM Aluminium
 
|-
 
|-
|Equipment lines || If there is nothing in the section, add None to the first equip line. Add any equipment in order, from top to bottom as they are written in game.
+
|Equipment lines || If there is nothing in the section, add None to the first equip line. Add any equipment in order, from top to bottom as they are written in game. Do not include basic CT items listed elsewhere such as core, engine type etc. Do not list XL/Light engine components in ST. Append (Fixed) tag where appropriate.
 
|}
 
|}

Revision as of 03:19, 19 December 2020

Full List of Mechs Template

Section Options
Engine Type STD / LFE / XL / XXL / cXL / PFE / ICE
Heat Sinks SHS / DHS / cDHS / pDHS
Structure Standard / Endo / Clan Endo / Rugged / Composite
Armor Standard / Ferro/ Light Ferro / Heavy Ferro / Hardened / Clan Standard / Clan Ferro
Melee Weapon Hatchet / Sword / Mace / Claws / Chainsaw / Dual Saw


Mech Page Template

Template Options
variantname = Model e.g. ARC-1A
image = Mechname.png e.g. Atlas.png
mechtype = BattleMech / OmniMech / Clan BattleMech / Clan OmniMech
class = Light / Medium / Heavy / Assault
weight = Mech tonnage e.g. 100T
stock role = Copy from mech entry on Full List of Mechs or from Skirmish mech bay in game
ballistic = Copy from Skirmish mech bay
energy = Copy from Skirmish mech bay
missile = Copy from Skirmish mech bay
support = Copy from Skirmish mech bay
omni = Copy from Skirmish mech bay. Do not add a value if the mech is a battlemech
speed = Copy from Skirmish mech bay
maxdamage = Copy from Skirmish mech bay. Be aware of weapons like HAGs that the mech bay doesn't calculate damage or stability for properly
maxstability = As above
armor = Copy from Skirmish mech bay
structure = Copy from Skirmish mech bay
heatsinking = Copy from Skirmish mech bay. Be aware of things like heat banks and the royal quirk which the mech bay doesn't calculate properly
alphaheat = Copy from Skirmish mech bay
kickdamage = Equal to mech tonnage. Be aware of actuators or foot items which may increase kick damage, you will have to calculate the proper total.
punchdamage = Equal to half of mech tonnage. Be aware of actuators or battle fists which may increase punch damage, you will have to calculate the proper total
dfadamage = Ignore
meleeweapondamage = Value differs based on the weapon type. Hatchet = mech tonnage. Sword = tonnage x 0.75. Mace = tonnage x 1.25. Only include if mech has a melee weapon.
enginetype = Standard / XL / XXL / Light / Primitive / ICE / Clan XL / Clan XXL
coresize = Number value: 60-400
heatsinkkit = Single Heat Sinks / Double Heat Sinks / Prototype Heat Sinks / Clan Double Heat Sinks / Laser Heat Sinks
ecooling = None / +1 / +2 / +3 / +4 / +5 / +6
gyro = Standard / Omni (Fixed) / XL Gyro / (Quirk Name) (Fixed) e.g. "Nimble Jumper" (Fixed)
structuretype = Standard / Endo-Steel / Composite / Rugged / Clan Endo-Steel / LAM - Note: All structure is fixed and should include a (Fixed) after the type.
armortype = Standard / Ferro-Fibrous / Light Ferro-Fibrous / Heavy Ferro-Fibrous / Clan Ferro-Fibrous / Primitive / LAM Aluminium
Equipment lines If there is nothing in the section, add None to the first equip line. Add any equipment in order, from top to bottom as they are written in game. Do not include basic CT items listed elsewhere such as core, engine type etc. Do not list XL/Light engine components in ST. Append (Fixed) tag where appropriate.