Mech Quirks

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Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy


Mech Quirk: Combat Computer

-6 heat per turn


Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Cowl

Adds 10 structure and armor to the head


Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance


Mech Quirk: Easy To Maintain

Fast Refits - Mech can also be put together with minimal parts like an OmniMech


Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Improved Communications

+1/2/3 increased resolve gain for all lance members


Mech Quirk: Improved Life Support

+1 injuries resisted


Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon (Hatchet/Mace/Sword/Claws/Chainsaw)


Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability


Mech Quirk: Narrow Profile

+1 defense against being hit


Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Omnimech

Fast Refits


Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Mech Quirk: Reinforcement

50% resistance against critical hits


Mech Quirk: Rugged

XX structure points, XX stability threshold. Changes based on mech tonnage.


Mech Quirk: Stabilized Weapon -

-2 recoil with ranged weapons


Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in this location