Monster

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MNST-3R
Monster.png
General Data
'Mech Type BattleMech
Class Assault
Weight 150T
Stock Role Superheavy Prototype
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Missile: 6
Support: 0
Omni: 0
Speed 2/3/0
Firepower Max Damage: 380
Max Stability: 128
Durability Armor: 2,480
Structure: 1,144
Heat Efficiency Sinking: 72
Alpha: 92
Melee Kick: 150
Punch: 75
Stock Equipment
Engine Standard
Core 300
Heat Sinks Double Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Hardened Cockpit (Fixed)
Center Torso Case II
Ammo LBX/10 Cluster
Ammo LBX/10 Slug
Ammo LBX/10 Cluster
Ammo UAC/10
Ammo UAC/10
Left Torso CASE II
LBX AC/10
UAC/10
M Pulse
Ammo UAC/10
Right Torso CASE II
LBX AC/10
UAC/10
M Pulse
Ammo UAC/10
Left Arm Lower Arm
CASE II
SRM6 Streak
Ammo LBX/10 Slug
Ammo Streak SRM
Right Arm Lower Arm
CASE II
SRM6 Streak
Ammo UAC/10
Ammo Streak SRM
Left Leg None
Right Leg None


Description

The heaviest known BattleMech in existence, the Monster is a secretive experimental superheavy siege mech designed by House Steiner after endless iteration and some covert knowledge 'transfers' from ComStar concerning Amaris's Matar design. Armed with a ludicrous amount of weaponry and armor, the Monster lives up to its name. However, the Monster is absurdly slow and largely unable to defend itself against being swarmed by lighter elements. Armed with a pair each of LB-10X Autocannons and Ultra Autocannon/10s for primary offense and a pair each of Streak SRM-6s and Medium Pulse Lasers for close-range defense, the Monster can annihilate anything it engages.


Bonuses

Mech Quirk: Hardened Cockpit

+3 injuries resisted, 45 extra structure and armor added to the head


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

The MNST-3R can only be found in the mission Monster Mash.


Stock Loadout
Stock Loadout