Difference between revisions of "Patch Notes"

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= Latest Patch Notes =
 
= Latest Patch Notes =
  
v11.0.3 has been released. This is hopefully the last hotfix for v11.0 and fixes some issues with start lists and shops. Also includes a new Community Content pilot and an update to the Kell's Request event so it's not always a DHS that you get as a reward, now there's actually good stuff!
+
v11.1 (aka the "This Took Awhil-, Oh An Entire New Skill Tree, I Get It Now" release) has been released to the installer. This patch is largely a feature and bug-fixing patch so let's hop to it. We firmly recommend a new start for this patch, though it is not required, because you can end up fielding more units with this patch on an older save than you should be able to.
  
----
+
'''NEW MECH:''' The Fox, a 50 ton Diamond Shark Golden Century design, has come to BTA. This one's odd, you can only get it from the Diamond Sharks, either if they drop in in a 3-way battle and happen to spawn a Fox *or* more likely you'll have to buy one from them at Twycross. It's expensive, bring c-bills.
  
v11.0 (aka the "Orbital Strike" release) has been released to the installer. This patch is largely a new feature and bug-fixing patch.
+
'''NEW MECH:''' The Legacy, an 80 ton Word of Blake assault mech, has arrived. The Word of Blake fields it as well as sells it in their faction store. The Legacy's earlier progenitor, the Rising Star, also is here and is fielded by ComStar exclusively.
  
'''IMPORTANT:''' Standard heat sinks now sink 4 heat, instead of 3. SHS is more viable! Enjoy!
+
'''NEW MECH (kinda):''' The Red Corsair, a semi-unique 85 ton assault mech, has arrived. This is a heavily modified Battlemaster used by a Clan "pirate" who modified her ride for maximum effect. Pirates stole the design for realz and put it into limited production. Get it by shooting pirates until they cough it up.
  
'''NEW MECHANIC:''' There is a brand new mechanic for this release, the [[Airdrop Beacons]]. These are mech equipment pieces that allow you to call in friendly AI allies to aid you in battle. There is a full description of how they work in [[Frequently Asked Questions#How_do_the_Airdrop_Beacons_work.3F_Also.2C_what_is_an_Airdrop_Beacon.3F|here]]. To get the beacons themselves, you can either start a new game (you get them in the [[Spare Parts Crate|spare parts crate]] at the start of a new career) or you can look for them in shops, though they are available only very rarely.
+
'''NEW MODEL:''' The Ion has changed model to something a little better looking. Still pretty similar but you'll notice the prefab swap if you have an Ion in your mechbay.
  
'''NEW MECH:''' The [[Shootist]], a 70 ton Star League Defense Force mech, has arrived. Find it with [[ComStar]].
+
'''NEW BATTLE ARMOR:''' The Ravager Battle Armor has been released. This Marian BA comes with light weaponry but is pretty tanky for a BA. Get it, as well as a permanent contract for its airdrop, from the Marian Hegemony's faction store.
  
'''NEW BATTLE ARMOR:''' The [[Marauder BA|Marauder Battle Armor]] has been produced by the [[Marian Hegemony]] and is a right motherfucker. Go pick up some suits and give it a try, you'll be impressed.
+
'''NEW MECHANIC (kinda):''' Tank pilots have their own skill list now. Tank pilots and mech pilots have different skill lists, with some crossover skills (such as Multi-Target or Sensor Lock). When you level up a pilot and select a rank 5/8/10 skill, you will see all possible options but only are offered the ones that your pilot qualifies for based on what they can drive. Accordingly, (MV) pilots are more valuable because they get the full selection of skills while (M) and (V) pilots have the restricted ability trees (the only remaining (MV) ronin is the Commander and Shade, all others are either (M) or (V) strictly now). The tank skills have been only lightly tested but should all work alright. If one does not work, please file a ticket so we can see and fix it.
  
'''NEW MODEL:''' My big lasery boy the [[Juggernaut]] has received a sexy new model. It's sweet, go pick up a Juggernaut on Solaris VII and try it out!
+
'''UPDATED MECHANIC:''' Starting lance sizes have been contracted somewhat. The point was raised, correctly, that the start of BTA is a little too easy. So to counteract this, we've changed things so that now you start with 4 mechs and 1 tank instead of 5 mechs and 2 tanks as well as dropping starting tonnage back to 400. We've added two new drop slot upgrades for players though so you can get back to 8/4 as desired. This does mean old saves can possibly field 9/5 units if they fully upgrade, which isn't really intended but it's an accidental possiblity. Beacuse of this, we recommend a new save.
  
'''NEW VOICE PACK:''' The Darth Darius voice pack, courtesy of streamer and all-around good fellow HBFT Gaming, has been included into BTA. It's a fun one, I recommend you check it out for your next commander.
+
'''NEW (and edited) DEFAULT SKILLS:'''  
 +
*First Aid, the default pilot skill, has been clarified and improved.
 +
*There is another default pilot skill, Emergency Vent. Emergency Vent consumes your entire turn but dumps 100 heat, for those "I got annihilated by inferno SRMs and have standard heat sinks" moments.  
 +
*Finally, there's a third default pilot skill, though this one is basically only for tanks right now: Careful Maneuvering. This gives you a 1-turn ability to move one hex and ignore terrain and pathing, letting you get unstuck from walls and holes and such.
  
'''NEW PILOT SKILL:''' All pilots now have the First Aid ability, which will staunch their bleeding for a brief period. So if you suffer an early bleed out, you can sort of handle it with First Aid. It's an active [[Skills and Abilities#Abilities|ability]] in the active abilities menu for all pilots.
+
'''NEW START:''' There's a non-Clan Lights Only start now. It's a decent spread of possible light mechs. Enjoy.
  
'''COMMUNITY CONTENT:''' There's new [[Community Content]], the MechAssault [[Atlas#AS7-D-MA|Atlas]], a custom [[Cicada#CDA-TF|Cicada]] and [[Panther#PNT-SB|Panther]], and a [[Schrek]] with two Binary PPCs. Also, installer note, the installer now won't auto-install Community Content regardless of what you want it to do. Whoops, sorry about that!
+
'''UPDATED START:''' The Battle Armor start now includes a single light omnimech, just for laughs. Enjoy getting a Strider with your BA. :D
  
* Piloting 10's ability, Mech Checked, was unpopular. So it's now [[Skills and Abilities#Ability|Lightfoot]], which makes you immune to land mines as well as letting you use waypoint movement on a sprint. Dance around like a butterfly now!
+
'''COMMUNITY CONTENT:''' There's a bunch of new CC with this patch: the Rapid LRM and Improved Rapid LRM (mounted on two Catapults) and the Clan Ultra LB-5X and Clan Ultra LB-2X (mounted on a Supernova).
* [[Faction Stores|Faction stores]] now have a lot more 'mechs in them. The 'mech selection for the big powers has been extensively expanded and the smaller powers also got a little expansion. If you want to RP as a loyal [[Draconis Combine|Kuritan]] and only drive Drac 'mechs, you can do it easier now (you know who you are, Phil).
 
* You can now bribe the [[Local Pirates|pirates]] as intended all along. You can buy pirate bribes in pirate areas ([[Tortuga Dominions|Tortuga]], [[Circinus Federation|Circinus]], [[Chainelane Isles]]).
 
* The world [[Stores#Outreach|Outreach]] is now owned and operated by the Wolf's Dragoons. No contracts are available there, but they sell some 'mechs. You might be interested in some of those 'mechs, they include some hard to access stuff like the [[Marauder II]], [[Imp]], [[Annihilator]] (DLC required), [[Hoplite]], and more. There might even be a Clan mech in it for you. ;)
 
* A number of DLC 'mechs have been sprinkled into stores and [[Faction Starter Lists|starting 'mech options]]. They only apply if you have the DLC, of course.
 
* You can now fight the [[Word of Blake]] in the [[Free Rasalhague Republic]].
 
* There's a new starting option, the [[Faction_Starter_Lists#Blakist|Blakist]] option, to represent either a ComStar or Word of Blake start.
 
* A large number of OmniMechs now have fixed e-cooling, as intended from the start.
 
* Ammo box icons now match their respective gun's icons.
 
* [[:Category:LAM|LAMs]] turn off when knocked down so that they're not planes on the ground, which was very silly.
 
* LAMs are much rarer now, they're not quite as prominent. Outside of a few variants, they're basically all ComStar/WoB now.
 
* Just a whole ton of little fixes and updates.
 
  
 +
'''OTHER UPDATES/CHANGES:'''
 +
*Winning a flareup on the star map, either an invasion or a raid, now provides a lootcrate of goodies! Using generic ones right now but more detailed ones will come in time.
 +
*Gunnery sometimes provides a 15% chance for bonus damage/heat damage/stability damage on attacks, and has for a year+, but now there's floaties over your mech when the effect triggers! Enjoy the bonus damage.
 +
*There's three new vehicle-only ronin to find and play with: Giant, Magestrix, and Hestur. Go find 'em!
 +
*The Ontos tank has been made playable, find it in stores in the Inner Sphere.
 +
*The end-of-mission screen now has anything that involved a c-bill cost to the player displaying as a neutral yellow color instead of a red failed color.
 +
*Tank Panic has been dialed down (all the way to off).
 +
*Null Sig and ECM have had their interaction (such as it was) clarified.
 +
*Some starts now also include a single light tank, so you can tank it up earlier if you're into that.
 +
*In the starting parts crate, you no longer get 1 of each airdrop beacon, instead getting one at random.
 +
*Now destroying one specific BA suit will no longer insta-kill the entire squad. Hurrah!
 +
*TSM/pTSM were nerfed, only doing 30% bonus kick/physical weapon damage instead of 50%. Punches are still at +50% though.
 +
*Smoke ammo is clarified as to what the smoke actually *does*.
 +
*Darius's pilot, XO, and his sibling (you know who he is) now use the DarthDarius voicepack from HBFT. Expect dark tidings.
 +
*Burning forests and burned forests both have updated popup descriptions as to what happens in them. Also, burning forests now deal 25 heat instead of 10.
  
'''IMPORTANT:''' v11.0 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
+
'''IMPORTANT:''' v11.1 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
 
+
'''IMPORTANT:''' v11.1 is not a save breaking update, your saves are compatible and will work fine.
'''IMPORTANT:''' v11.0 is not a save breaking update, your saves are compatible and will work fine.
+
'''IMPORTANT:''' You can see v11.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
 
'''IMPORTANT:''' You can see v11.0's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
 
 
'''REMINDER:''' You can find the installer on the front page of the BTA Wiki if you've lost it:  https://www.bta3062.com/
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 +
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
  
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
  
  

Revision as of 20:36, 5 September 2021

Latest Patch Notes

v11.1 (aka the "This Took Awhil-, Oh An Entire New Skill Tree, I Get It Now" release) has been released to the installer. This patch is largely a feature and bug-fixing patch so let's hop to it. We firmly recommend a new start for this patch, though it is not required, because you can end up fielding more units with this patch on an older save than you should be able to.

NEW MECH: The Fox, a 50 ton Diamond Shark Golden Century design, has come to BTA. This one's odd, you can only get it from the Diamond Sharks, either if they drop in in a 3-way battle and happen to spawn a Fox *or* more likely you'll have to buy one from them at Twycross. It's expensive, bring c-bills.

NEW MECH: The Legacy, an 80 ton Word of Blake assault mech, has arrived. The Word of Blake fields it as well as sells it in their faction store. The Legacy's earlier progenitor, the Rising Star, also is here and is fielded by ComStar exclusively.

NEW MECH (kinda): The Red Corsair, a semi-unique 85 ton assault mech, has arrived. This is a heavily modified Battlemaster used by a Clan "pirate" who modified her ride for maximum effect. Pirates stole the design for realz and put it into limited production. Get it by shooting pirates until they cough it up.

NEW MODEL: The Ion has changed model to something a little better looking. Still pretty similar but you'll notice the prefab swap if you have an Ion in your mechbay.

NEW BATTLE ARMOR: The Ravager Battle Armor has been released. This Marian BA comes with light weaponry but is pretty tanky for a BA. Get it, as well as a permanent contract for its airdrop, from the Marian Hegemony's faction store.

NEW MECHANIC (kinda): Tank pilots have their own skill list now. Tank pilots and mech pilots have different skill lists, with some crossover skills (such as Multi-Target or Sensor Lock). When you level up a pilot and select a rank 5/8/10 skill, you will see all possible options but only are offered the ones that your pilot qualifies for based on what they can drive. Accordingly, (MV) pilots are more valuable because they get the full selection of skills while (M) and (V) pilots have the restricted ability trees (the only remaining (MV) ronin is the Commander and Shade, all others are either (M) or (V) strictly now). The tank skills have been only lightly tested but should all work alright. If one does not work, please file a ticket so we can see and fix it.

UPDATED MECHANIC: Starting lance sizes have been contracted somewhat. The point was raised, correctly, that the start of BTA is a little too easy. So to counteract this, we've changed things so that now you start with 4 mechs and 1 tank instead of 5 mechs and 2 tanks as well as dropping starting tonnage back to 400. We've added two new drop slot upgrades for players though so you can get back to 8/4 as desired. This does mean old saves can possibly field 9/5 units if they fully upgrade, which isn't really intended but it's an accidental possiblity. Beacuse of this, we recommend a new save.

NEW (and edited) DEFAULT SKILLS:

  • First Aid, the default pilot skill, has been clarified and improved.
  • There is another default pilot skill, Emergency Vent. Emergency Vent consumes your entire turn but dumps 100 heat, for those "I got annihilated by inferno SRMs and have standard heat sinks" moments.
  • Finally, there's a third default pilot skill, though this one is basically only for tanks right now: Careful Maneuvering. This gives you a 1-turn ability to move one hex and ignore terrain and pathing, letting you get unstuck from walls and holes and such.

NEW START: There's a non-Clan Lights Only start now. It's a decent spread of possible light mechs. Enjoy.

UPDATED START: The Battle Armor start now includes a single light omnimech, just for laughs. Enjoy getting a Strider with your BA. :D

COMMUNITY CONTENT: There's a bunch of new CC with this patch: the Rapid LRM and Improved Rapid LRM (mounted on two Catapults) and the Clan Ultra LB-5X and Clan Ultra LB-2X (mounted on a Supernova).

OTHER UPDATES/CHANGES:

  • Winning a flareup on the star map, either an invasion or a raid, now provides a lootcrate of goodies! Using generic ones right now but more detailed ones will come in time.
  • Gunnery sometimes provides a 15% chance for bonus damage/heat damage/stability damage on attacks, and has for a year+, but now there's floaties over your mech when the effect triggers! Enjoy the bonus damage.
  • There's three new vehicle-only ronin to find and play with: Giant, Magestrix, and Hestur. Go find 'em!
  • The Ontos tank has been made playable, find it in stores in the Inner Sphere.
  • The end-of-mission screen now has anything that involved a c-bill cost to the player displaying as a neutral yellow color instead of a red failed color.
  • Tank Panic has been dialed down (all the way to off).
  • Null Sig and ECM have had their interaction (such as it was) clarified.
  • Some starts now also include a single light tank, so you can tank it up earlier if you're into that.
  • In the starting parts crate, you no longer get 1 of each airdrop beacon, instead getting one at random.
  • Now destroying one specific BA suit will no longer insta-kill the entire squad. Hurrah!
  • TSM/pTSM were nerfed, only doing 30% bonus kick/physical weapon damage instead of 50%. Punches are still at +50% though.
  • Smoke ammo is clarified as to what the smoke actually *does*.
  • Darius's pilot, XO, and his sibling (you know who he is) now use the DarthDarius voicepack from HBFT. Expect dark tidings.
  • Burning forests and burned forests both have updated popup descriptions as to what happens in them. Also, burning forests now deal 25 heat instead of 10.

IMPORTANT: v11.1 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you. IMPORTANT: v11.1 is not a save breaking update, your saves are compatible and will work fine. IMPORTANT: You can see v11.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30 - The TisButAScratch patch

Patch v7.5.1 - 2020/11/2 - Hotfix

Patch v7.6 - 2020/11/8 - The new variants for lots of mechs patch

Patch v7.7 - 2020/11/25 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch

Patch v7.7.1 - 2020/11/25 - Hotfix

Patch v8.0 - 2020/12/21 - The Battle Armor patch

Patch v8.1 - 2020/12/21 - Hotfix

Patch v8.2 - 2021/1/2 - The shop fix + ExcavatorMech patch

Patch v8.3 - 2021/1/17 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch

Patch v8.4 - 2021/1/30 - The Pilot Specializations patch

Patch v8.5 - 2021/2/13 - The Zeppelin patch

Patch v8.5.1 - 2021/2/13 - Hotfix

Patch v8.5.2 - 2021/2/13 - Hotfix

Patch v9.0 - 2021/2/27 - The Quad 'Mech patch

Patch v9.1 - 2021/2/27 - Hotfix

Patch v9.2 - 2021/3/7 - The bug fix patch

Patch v9.3 - 2021/3/13 - The WarTech IIC patch

Patch v9.4 - 2021/3/31 - The House Arano invades Terra/Community Content patch

Patch v9.4.1 - 2021/4/2 - Hotfix

Patch v10 - 2021/4/24 - The playable tanks + save breaking patch

Patch v10.1 - 2021/5/3 - The Von Rohrs patch

Patch v10.2 - 2021/5/18 - The Minsk patch

Patch v10.3 - 2021/6/2 - The WoB patch

Patch v10.4 - 2021/6/24 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch

Patch v10.5 - 2021/7/10 - The Resolve rework patch

Patch v10.5.1 - 2021/7/10 - Hotfix

Patch v11.0 - 2021/8/8 - The Airdrop Beacon patch

Patch v11.0.1 - 2021/8/9 - Hotfix

Patch v11.0.2 - 2021/8/9 - Hotfix

Patch v11.0.3 - 2021/8/9 - Hotfix

Patch v11.1 - 2021/9/5 - This Took Awhil-, Oh An Entire New Skill Tree, I Get It Now patch