Phoenix

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PX-1R
Phoenix.png
General Data
'Mech Type BattleMech
Class Medium
Weight 50T
Stock Role Age Of War Skirmisher
Stock Specifications
Hardpoints Ballistic: 0
Energy: 1
Missile: 2
Support: 0
Speed 5/7/3
Firepower Max Damage: 87
Max Stability: 36
Durability Armor: 456
Structure: 624
Heat Efficiency Sinking: 36
Alpha: 37
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primtive (Fixed)
Core 220
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Rugged (Fixed)
Armor Primitive
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Jump Jet (S)
SRM2
SRM2
Ammo SRM
Ammo SRM
Right Torso Heat Sink
Heat Sink
Jump Jet (S)
Left Arm Lower Arm
Hand
Right Arm PPC
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The primitive Phoenix, despite House Amaris' best efforts, was an unfortunate machine. Slow, with limited jump capacity, and with heat issues if it alpha striked, the Phoenix was not well received in its original form. Eventually, the Rim Worlds engineers got the mech right but it took decades of effort. The primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

The PX-1R can be found with these forces:

  • Chainelane Isles
  • Hanseatic League
  • JarnFolk
  • Local Government
  • New Delphi Compact
  • Pirates
  • Rim Collection
  • Tortuga Dominions


Stock Loadout
Stock Loadout
PX-3R
Phoenix.png
General Data
'Mech Type BattleMech
Class Medium
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints Ballistic: 0
Energy: 2
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 87
Max Stability: 36
Durability Armor: 720
Structure: 416
Heat Efficiency Sinking: 42
Alpha: 37
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard
Core 250
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Heat Sink
Center Torso Heat Sink
Jump Jet (S)
Left Torso Torso Turret (Fixed)
Jump Jet (S)
SRM2
SRM2
Ammo SRM
Ammo SRM
Right Torso Jump Jet (S)
Left Arm Lower Arm
Hand
Right Arm PPC
Left Leg Heat Sink
Jump Jet (S)
Right Leg Heat Sink
Jump Jet (S)


Description

The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The Phoenix took decades to get right, and earned the unfortunate nickname Sparkly Bird in testing, but finally reached completion with this, the PX-3R. Armed with a PPC and dual SRM-2s, the Phoenix was a well armored and maneuverable mech. Sadly, it fell into obscurity after the Amaris Civil War and disappeared outside of Periphery militias. In the 3060s though, the Rim Collection rediscovered some Amaris mechs and put them back into production, including the Phoenix.


Bonuses

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in this location


Pilot Affinity: Nimble

15% more jumping distance


Factions

The PX-3R can be found with these forces:

  • Rim Collection


Stock Loadout
Stock Loadout
PX-4R
Phoenix.png
General Data
'Mech Type BattleMech
Class Medium
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 0
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 76
Max Stability: 38
Durability Armor: 720
Structure: 416
Heat Efficiency Sinking: 30
Alpha: 15
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard
Core 250
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head None
Center Torso Jump Jet (S)
Left Torso Torso Turret (Fixed)
Jump Jet (S)
SRM2
Ammo SRM
Right Torso Jump Jet (S)
Ammo AC/10
Left Arm Lower Arm
Hand
Right Arm AC/10
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The Phoenix took decades to get right, and earned the unfortunate nickname Sparkly Bird in testing, but finally reached completion with this, the PX-4R. Armed with an AC/10 and a SRM-2, the Phoenix was a well armored and maneuverable mech. Sadly, it fell into obscurity after the Amaris Civil War and disappeared outside of Periphery militias. In the 3060s though, the Rim Collection rediscovered some Amaris mechs and put them back into production, including the Phoenix.


Bonuses

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in this location


Pilot Affinity: Nimble

15% more jumping distance


Factions

The PX-4R can be found with these forces:

  • Rim Collection


Stock Loadout
Stock Loadout