Difference between revisions of "Phoenix Hawk LAM"

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(Page creation)
 
m
Line 14: Line 14:
 
|support = 4
 
|support = 4
 
|omni =  
 
|omni =  
|speed = 5/8/11
+
|speed = 5/8/7
|maxdamage = 150
+
|flightspeed = 10/17/7 (AirMech Mode)
 +
|maxdamage = 125
 
|maxstability = 0
 
|maxstability = 0
|maxheat =  
+
|maxheat = 0
|armor = 650
+
|armor = 640
 
|structure = 416
 
|structure = 416
|heatsinking = 90
+
|heatsinking = 87
 
|alphaheat = 65
 
|alphaheat = 65
 
|kickdamage = 50
 
|kickdamage = 50
Line 26: Line 27:
 
|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 250
+
|coresize = 250 (Fixed)
 
|heatsinkkit = Double Heat Sinks
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = None
 
|ecooling = None
 
|gyro = Standard
 
|gyro = Standard
|structuretype = LAM (Fixed)
+
|structuretype = Standard (Fixed)
|armortype = LAM Aluminium (Fixed)
+
|armortype = Standard
|headequip1 = None
+
|headequip1 = Avionics (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = Partial Wing System (50T) (Fixed)
+
|ctequip1 = Jump Turbine (S) (Fixed)
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Heat Sink (D)
+
|ltequip1 = Avionics (Fixed)
|ltequip2 = Jump Jet (S)
+
|ltequip2 = Jump Turbine (S) (Fixed)
|ltequip3 = Jump Jet (S)
+
|ltequip3 = Jump Turbine (S) (Fixed)
|ltequip4 = M Laser
+
|ltequip4 = Heat Sink (D)
 
|ltequip5 = M Laser
 
|ltequip5 = M Laser
|ltequip6 =  
+
|ltequip6 = M Laser
 
|ltequip7 =  
 
|ltequip7 =  
 
|ltequip8 =  
 
|ltequip8 =  
Line 52: Line 53:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Heat Sink (D)
+
|rtequip1 = Avionics (Fixed)
|rtequip2 = Jump Jet (S)
+
|rtequip2 = Jump Turbine (S) (Fixed)
|rtequip3 = Jump Jet (S)
+
|rtequip3 = Jump Turbine (S) (Fixed)
|rtequip4 = ER L Laser
+
|rtequip4 = Heat Sink (D)
|rtequip5 =  
+
|rtequip5 = ER L Laser
 
|rtequip6 =  
 
|rtequip6 =  
 
|rtequip7 =  
 
|rtequip7 =  
Line 98: Line 99:
  
 
+20% jump distance, +1 evasion pips gained from movement  
 
+20% jump distance, +1 evasion pips gained from movement  
 +
 +
 +
'''Mech Quirk:''' Avionics
 +
 +
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
  
  
Line 135: Line 141:
 
|support = 4
 
|support = 4
 
|omni =  
 
|omni =  
|speed = 5/8/11
+
|speed = 5/8/7
 +
|flightspeed = 10/17/7 (AirMech Mode)
 
|maxdamage = 125
 
|maxdamage = 125
 
|maxstability = 7
 
|maxstability = 7
|maxheat =  
+
|maxheat = 0
|armor = 690
+
|armor = 680
 
|structure = 416
 
|structure = 416
|heatsinking = 78
+
|heatsinking = 75
 
|alphaheat = 60
 
|alphaheat = 60
 
|kickdamage = 50
 
|kickdamage = 50
Line 147: Line 154:
 
|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 250
+
|coresize = 250 (Fixed)
 
|heatsinkkit = Double Heat Sinks
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = None
 
|ecooling = None
 
|gyro = Standard
 
|gyro = Standard
|structuretype = LAM (Fixed)
+
|structuretype = Standard (Fixed)
|armortype = LAM Aluminium (Fixed)
+
|armortype = Standard
|headequip1 = None
+
|headequip1 = Avionics (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = Partial Wing System (50T) (Fixed)
+
|ctequip1 = Jump Turbine (S) (Fixed)
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Jump Jet (S)
+
|ltequip1 = Avionics (Fixed)
|ltequip2 = Jump Jet (S)
+
|ltequip2 = Jump Turbine (S) (Fixed)
|ltequip3 = M Laser
+
|ltequip3 = Jump Turbine (S) (Fixed)
|ltequip4 = Beagle Probe
+
|ltequip4 = M Laser
|ltequip5 =  
+
|ltequip5 = Beagle Probe
 
|ltequip6 =  
 
|ltequip6 =  
 
|ltequip7 =  
 
|ltequip7 =  
Line 173: Line 180:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Jump Jet (S)
+
|rtequip1 = Avionics (Fixed)
|rtequip2 = Jump Jet (S)
+
|rtequip2 = Jump Turbine (S) (Fixed)
|rtequip3 = Snubnose PPC
+
|rtequip3 = Jump Turbine (S) (Fixed)
|rtequip4 =  
+
|rtequip4 = Snub-Nose PPC
 
|rtequip5 =  
 
|rtequip5 =  
 
|rtequip6 =  
 
|rtequip6 =  
Line 219: Line 226:
  
 
+20% jump distance, +1 evasion pips gained from movement  
 
+20% jump distance, +1 evasion pips gained from movement  
 +
 +
 +
'''Mech Quirk:''' Avionics
 +
 +
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
  
  
Line 256: Line 268:
 
|support = 4
 
|support = 4
 
|omni =  
 
|omni =  
|speed = 5/8/11
+
|speed = 5/8/7
 +
|flightspeed = 10/17/7 (AirMech Mode)
 
|maxdamage = 90
 
|maxdamage = 90
 
|maxstability = 2
 
|maxstability = 2
|maxheat =  
+
|maxheat = 0
|armor = 650
+
|armor = 640
 
|structure = 416
 
|structure = 416
|heatsinking = 54
+
|heatsinking = 51
 
|alphaheat = 40
 
|alphaheat = 40
 
|kickdamage = 50
 
|kickdamage = 50
Line 268: Line 281:
 
|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 250
+
|coresize = 250 (Fixed)
 
|heatsinkkit = Single Heat Sinks
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|ecooling = None
 
|gyro = Standard
 
|gyro = Standard
|structuretype = LAM (Fixed)
+
|structuretype = Standard (Fixed)
|armortype = LAM Aluminium (Fixed)
+
|armortype = Standard
|headequip1 = None
+
|headequip1 = Avionics (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = Partial Wing System (50T) (Fixed)
+
|ctequip1 = Jump Turbine (S) (Fixed)
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Heat Sink
+
|ltequip1 = Avionics (Fixed)
|ltequip2 = Jump Jet (S)
+
|ltequip2 = Jump Turbine (S) (Fixed)
|ltequip3 = Jump Jet (S)
+
|ltequip3 = Jump Turbine (S) (Fixed)
|ltequip4 = Ammo MG
+
|ltequip4 = Heat Sink
|ltequip5 =  
+
|ltequip5 = Ammo MG
 
|ltequip6 =  
 
|ltequip6 =  
 
|ltequip7 =  
 
|ltequip7 =  
Line 294: Line 307:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Heat Sink
+
|rtequip1 = Avionics (Fixed)
|rtequip2 = Jump Jet (S)
+
|rtequip2 = Jump Turbine (S) (Fixed)
|rtequip3 = Jump Jet (S)
+
|rtequip3 = Jump Turbine (S) (Fixed)
|rtequip4 = L Laser
+
|rtequip4 = Heat Sink
|rtequip5 =  
+
|rtequip5 = L Laser
 
|rtequip6 =  
 
|rtequip6 =  
 
|rtequip7 =  
 
|rtequip7 =  
Line 340: Line 353:
  
 
+20% jump distance, +1 evasion pips gained from movement  
 
+20% jump distance, +1 evasion pips gained from movement  
 +
 +
 +
'''Mech Quirk:''' Avionics
 +
 +
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
  
  
Line 380: Line 398:
 
|support = 0
 
|support = 0
 
|omni =  
 
|omni =  
|speed = 5/8/11
+
|speed = 5/8/7
 +
|flightspeed = 10/17/7 (AirMech Mode)
 
|maxdamage = 80
 
|maxdamage = 80
 
|maxstability = 10
 
|maxstability = 10
|maxheat =  
+
|maxheat = 0
|armor = 650
+
|armor = 640
 
|structure = 416
 
|structure = 416
|heatsinking = 54
+
|heatsinking = 51
 
|alphaheat = 32
 
|alphaheat = 32
 
|kickdamage = 50
 
|kickdamage = 50
Line 392: Line 411:
 
|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 250
+
|coresize = 250 (Fixed)
 
|heatsinkkit = Single Heat Sinks
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|ecooling = None
 
|gyro = Standard
 
|gyro = Standard
|structuretype = LAM (Fixed)
+
|structuretype = Standard (Fixed)
|armortype = LAM Aluminium (Fixed)
+
|armortype = Standard
|headequip1 = None
+
|headequip1 = Avionics (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = Partial Wing System (50T) (Fixed)
+
|ctequip1 = Jump Turbine (S) (Fixed)
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Heat Sink
+
|ltequip1 = Avionics (Fixed)
|ltequip2 = Jump Jet (S)
+
|ltequip2 = Jump Turbine (S) (Fixed)
|ltequip3 = Jump Jet (S)
+
|ltequip3 = Jump Turbine (S) (Fixed)
|ltequip4 = Ammo LRM
+
|ltequip4 = Heat Sink
 
|ltequip5 = Ammo LRM
 
|ltequip5 = Ammo LRM
|ltequip6 =  
+
|ltequip6 = Ammo LRM
 
|ltequip7 =  
 
|ltequip7 =  
 
|ltequip8 =  
 
|ltequip8 =  
Line 418: Line 437:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Heat Sink
+
|rtequip1 = Avionics (Fixed)
|rtequip2 = Jump Jet (S)
+
|rtequip2 = Jump Turbine (S) (Fixed)
|rtequip3 = Jump Jet (S)
+
|rtequip3 = Jump Turbine (S) (Fixed)
|rtequip4 = LRM10
+
|rtequip4 = Heat Sink
|rtequip5 =  
+
|rtequip5 = LRM10
 
|rtequip6 =  
 
|rtequip6 =  
 
|rtequip7 =  
 
|rtequip7 =  
Line 464: Line 483:
  
 
+20% jump distance, +1 evasion pips gained from movement  
 
+20% jump distance, +1 evasion pips gained from movement  
 +
 +
 +
'''Mech Quirk:''' Avionics
 +
 +
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
  
  
Line 502: Line 526:
 
|support = 0
 
|support = 0
 
|omni =  
 
|omni =  
|speed = 5/8/11
+
|speed = 5/8/7
 +
|flightspeed = 10/17/7 (AirMech Mode)
 
|maxdamage = 155
 
|maxdamage = 155
 
|maxstability = 20
 
|maxstability = 20
|maxheat =  
+
|maxheat = 0
 
|armor = 690
 
|armor = 690
 
|structure = 416
 
|structure = 416
|heatsinking = 78
+
|heatsinking = 75
 
|alphaheat = 63
 
|alphaheat = 63
 
|kickdamage = 50
 
|kickdamage = 50
Line 514: Line 539:
 
|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 250
+
|coresize = 250 (Fixed)
 
|heatsinkkit = Double Heat Sinks
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = None
 
|ecooling = None
 
|gyro = Standard
 
|gyro = Standard
|structuretype = LAM (Fixed)
+
|structuretype = Standard (Fixed)
|armortype = LAM Aluminium (Fixed)
+
|armortype = Standard
|headequip1 = None
+
|headequip1 = Avionics (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = Partial Wing System (50T) (Fixed)
+
|ctequip1 = Jump Turbine (S) (Fixed)
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Jump Jet (S)
+
|ltequip1 = Avionics (Fixed)
|ltequip2 = Jump Jet (S)
+
|ltequip2 = Jump Turbine (S) (Fixed)
|ltequip3 = MRM10
+
|ltequip3 = Jump Turbine (S) (Fixed)
|ltequip4 =  
+
|ltequip4 = MRM10
 
|ltequip5 =  
 
|ltequip5 =  
 
|ltequip6 =  
 
|ltequip6 =  
Line 540: Line 565:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Jump Jet (S)
+
|rtequip1 = Avionics (Fixed
|rtequip2 = Jump Jet (S)
+
|rtequip2 = Jump Turbine (S) (Fixed)
|rtequip3 = ER M Laser
+
|rtequip3 = Jump Turbine (S) (Fixed)
|rtequip4 = MRM10
+
|rtequip4 = ER M Laser
|rtequip5 = CASE
+
|rtequip5 = MRM10
|rtequip6 = Ammo MRM
+
|rtequip6 = CASE
|rtequip7 =
+
|rtequip7 = Ammo MRM
 
|rtequip8 =  
 
|rtequip8 =  
 
|rtequip9 =  
 
|rtequip9 =  
Line 586: Line 611:
  
 
+20% jump distance, +1 evasion pips gained from movement  
 
+20% jump distance, +1 evasion pips gained from movement  
 +
 +
 +
'''Mech Quirk:''' Avionics
 +
 +
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
  
  

Revision as of 10:56, 16 January 2021

PHX-HK1
Phoenix Hawk LAM.png
General Data
'Mech Type BattleMech
Class Medium
Weight 50T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 5
Missile: 0
Support: 4
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 125
Max Stability: 0
Max Heat: 0
Durability Armor: 640
Structure: 416
Heat Efficiency Sinking: 87
Alpha: 65
Melee Kick: 50
Punch: 25
Stock Equipment
Engine LAM (Fixed)
Core 250 (Fixed)
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink (D)
M Laser
M Laser
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink (D)
ER L Laser
Left Arm M Laser
Right Arm M Laser
Left Leg None
Right Leg None


Description

The Phoenix Hawk LAM was the largest Land-Air 'Mech produced during the Star League. Allied Aerospace reworked their designs for conversion equipment and the size of the LAM, learning from their mistake with the Shadow Hawk LAM and the success of the Stinger LAM. The resulting LAM was the largest LAM ever constructed capable of remaining in AirMech mode. Unfortunately, large Land-Air 'Mech conversion technology was not fully researched before the fall of the Star League, and the Phoenix Hawk LAM frequently met its end due to the occasional glitch. The end of the Star League and destruction of the Allied Aerospace facilities at the beginning of the First Succession War prevented further development and refinement.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The PHX-HK1 can be found with these forces:

  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Worlds League (Marik)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
PHX-HK1R
Phoenix Hawk LAM.png
General Data
'Mech Type BattleMech
Class Medium
Weight 50T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 4
Missile: 0
Support: 4
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 125
Max Stability: 7
Max Heat: 0
Durability Armor: 680
Structure: 416
Heat Efficiency Sinking: 75
Alpha: 60
Melee Kick: 50
Punch: 25
Stock Equipment
Engine LAM (Fixed)
Core 250 (Fixed)
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
M Laser
Beagle Probe
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Snub-Nose PPC
Left Arm M Laser
Right Arm M Laser
Left Leg None
Right Leg None


Description

This version was created before the introduction of the PHX-HK2, in 2695. It removed the ER Large Laser, a Medium Laser, and two heat sinks, replacing them with an experimental Snub-Nose PPC, Beagle Active Probe, and an additional half ton of armor. It saw only limited production and the introduction of the HK2 ended the life of the -HK1R.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The PHX-HK1R can be found with these forces:

  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Worlds League (Marik)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
PHX-HK2
Phoenix Hawk LAM.png
General Data
'Mech Type BattleMech
Class Medium
Weight 50T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 4
Missile: 0
Support: 4
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 90
Max Stability: 2
Max Heat: 0
Durability Armor: 640
Structure: 416
Heat Efficiency Sinking: 51
Alpha: 40
Melee Kick: 50
Punch: 25
Stock Equipment
Engine LAM (Fixed)
Core 250 (Fixed)
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Ammo MG
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
L Laser
Left Arm M Laser
MG
Right Arm M Laser
MG
Left Leg None
Right Leg None


Description

The Phoenix Hawk LAM was the largest LAM ever constructed capable of remaining in AirMech mode. Unfortunately, large Land-Air 'Mech conversion technology was not fully researched before the fall of the Star League, and the Phoenix Hawk LAM frequently met its end due to the occasional glitch. The end of the Star League and destruction of the Allied Aerospace facilities at the beginning of the First Succession War prevented further development and refinement. The basic configuration of the Phoenix Hawk LAM is armed with a torso-mounted Large Laser, and tandem Medium Laser and Machine Gun in each arm.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The PHX-HK2 can be found with these forces:

  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Free Worlds League (Marik)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
PHX-HK2M
Phoenix Hawk LAM.png
General Data
'Mech Type BattleMech
Class Medium
Weight 50T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 4
Missile: 2
Support: 0
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 80
Max Stability: 10
Max Heat: 0
Durability Armor: 640
Structure: 416
Heat Efficiency Sinking: 51
Alpha: 32
Melee Kick: 50
Punch: 25
Stock Equipment
Engine LAM (Fixed)
Core 250 (Fixed)
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Ammo LRM
Ammo LRM
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
LRM10
Left Arm M Laser
Right Arm M Laser
Left Leg None
Right Leg None


Description

The PHX-HK2M is a rare House Marik variant of the Phoenix Hawk LAM. It keeps the armor and speed of the -HK2 but drops most of the weapons, keeping only the two arm-mounted Medium Lasers. In the place of the other weapons sits a LRM 10 with two tons of ammo. In all other respects, the -HK2M is the same as the -HK2.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The PHX-HK2M can be found with these forces:

  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Free Worlds League (Marik)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
PHX-HK3
Phoenix Hawk LAM.png
General Data
'Mech Type BattleMech
Class Medium
Weight 50T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 4
Missile: 2
Support: 0
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 155
Max Stability: 20
Max Heat: 0
Durability Armor: 690
Structure: 416
Heat Efficiency Sinking: 75
Alpha: 63
Melee Kick: 50
Punch: 25
Stock Equipment
Engine LAM (Fixed)
Core 250 (Fixed)
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
MRM10
Right Torso Avionics (Fixed
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
ER M Laser
MRM10
CASE
Ammo MRM
Left Arm Lower Arm
Hand
ER M Laser
Right Arm Lower Arm
Hand
ER M Laser
Left Leg None
Right Leg None


Description

The Draconis Combine managed to keep a small number of Phoenix Hawk LAMs in secret reserve up through the Clan Invasion. Material shortages forced the Combine to put their LAMs back onto the front-line. However, they updated them with newer weaponry for better punch on a modern battlefield. Spread across the mech are a trio of ER Medium Lasers and in both torsos rests a MRM-10. A single ton of CASE'd ammo sits in the right torso.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The PHX-HK3 can be found with these forces:

  • Draconis Combine (Kurita)


Stock Loadout
Stock Loadout