Difference between revisions of "Pilot Affinities"

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Revision as of 04:47, 18 November 2021

Affinity bonuses are gained when a pilot has completed 5, 10, and 15 missions in the same 'mech. Affinity will begin to decay after three missions spent in a different 'mech so it is possible to juggle two or sometimes even three on the same pilot if you can keep track of things.


At 5 missions the pilot gains the "Comfortable" bonus, giving them a +1 to their Piloting stat.

At 10 missions the pilot gains the "Attuned" bonus, giving them a +1 to all skills (Gunnery/Piloting/Guts/Tactics).

At 15 you unlock the good stuff: Special effects that vary depending on the 'mech your pilot is attuned to.


The following is the list of the tier 3 affinities and their effects as found in BTA. Most of them mimic one of the quirks which 'mechs come with. Unlike quirks, which we can think of as innate bonuses, affinities can be seen as the realised potential of committing to a specific 'mech. The effectiveness of tier 3 affinities can also be dependent on the baseline capabilities of the 'mechs; some affinities significantly change the effectiveness of certain 'mechs, while others do very little and can even be a chore to get, as the mechs themselves are pretty bad. They have the ability to save a 'mech from being total rubbish, to complement their strengths, or to make them fantastic.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Pilot Affinity: Command Unit

Gains +1 initiative


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Pilot Affinity: Evasive

+2 bonus against being hit


Pilot Affinity: Goomba Stomper

Takes 20% less self stability damage and deals 20% more damage when performing a DFA


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Pilot Affinity: Long-Range Specialist

+4 accuracy at extreme range, +1 accuracy at long range, -2 accuracy at short range, -3 accuracy at minimum range


Pilot Affinity: Nimble

15% more jumping distance


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Pilot Affinity: Zippy

15% boost to sprint speed!