Pilot Affinities

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The following is a list of affinities and their effects that can be found in BTA. Pilot affinities only come into play when a pilot has been in the same 'mech for 15 battles. Most of them mimic one of the quirks which 'mechs come with. Unlike quirks, which we can think of as innate, affinities can be seen as the realised potential of a ride. As such, the time needed to get these affinities (aka the courtship period) is also a factor as to whether the affinities are good.

They are also dependent on the baseline capabilities of the 'mechs; some affinities significantly change the effectiveness of certain 'mechs, while others do very little and can even be a chore to get, as the mechs themselves are pretty bad. They have the ability to save a 'mech from being total rubbish, to complement their strengths, or to make them golden.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Pilot Affinity: Command Unit

Gains +1 initiative


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Pilot Affinity: Evasive

+2 bonus against being hit


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Pilot Affinity: Nimble

15% more jumping distance


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Pilot Affinity: Zippy

15% boost to sprint speed!