RawData:Weapon Autocannon AC2 CLAN
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 90 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 840 |
AttackRecoil | 1 |
Damage | 25 |
HeatGenerated | 6 |
Type | Autocannon |
Id | Weapon_Autocannon_AC2_CLAN |
RangeSplit | 210,420,630 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | UAC/2 (C) |
Instability | 3 |
Bonuses | VariableBurstCount: 2,WpnRecoil: 1,WeaponJAMFlat: 15,NoFireInMelee,WeaponAttachmentCompatible: Autocannon FCS |
Cost | 420000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC2 |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 5 |
InventorySize | 2 |
Rarity | 10 |
ComponentType | Weapon |
Details | Intended for use as supporting fire at very long range, AC/2s deal moderate damage with low heat and a large ammunition count per ton. Like all Autocannon weaponry, AC/2s suffer from recoil effects from continuous fire.
<color=#ffcc00>Uses UAC2 Ammo.</color> <color=#00ffff>Left Click on Chance to hit during battle to switch firing mode</color> |
RefireModifier | 1 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | CLAN |
Name | Ultra AC/2 (C) |
Model | Sniper Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | UAC2 |
HeatDamage | 0 |