RawData:Weapon LRM LRM10 1-Delta

From BTAWiki
Jump to navigation Jump to search
Weapon
BonusValueAStreak
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange840
AttackRecoil1
Damage4
HeatGenerated12
TypeLRM
IdWeapon_LRM_LRM10_1-Delta
RangeSplit210,420,630
AOECapablefalse
ShotsWhenFired10
IndirectFireCapablefalse
UINameStreak LRM10
Instability1
BonusesPipsIgnored: 1,WpnAccuracy: +1,NoIndirect,NoFireInMelee,Streak,MissileHealth: 1,WeaponAttachmentCompatible: LRM FCS
Cost160000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM10
IconMRM
DamageVariance0
Tonnage5
InventorySize2
Rarity2
ComponentTypeWeapon
DetailsThe LRM10 rack of Long-Range Missiles occupies a supporting fire role when mounted on most units, with fairly low damage balanced by low heat and ammunition consumption. These LRMs are an attempt for the Inner Sphere to duplicate Clan Streak LRMs, though they had to do so by losing the indirect fire capability, relegating these weapons to the forgotten corner of history.
RefireModifier0
EvasivePipsIgnored1
OverheatedDamageMultiplier0
AccuracyModifier-1
ManufacturerDelta
NameStreak LRM10
ModelLong-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategorySTREAKLRM
HeatDamage0