RawData:Weapon LRM LRM20 1-Delta

From BTAWiki
Jump to navigation Jump to search
Weapon
BonusValueAStreak
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange840
AttackRecoil1
Damage4
HeatGenerated18
TypeLRM
IdWeapon_LRM_LRM20_1-Delta
RangeSplit210,420,630
AOECapablefalse
ShotsWhenFired20
IndirectFireCapablefalse
UINameStreak LRM20
Instability1
BonusesPipsIgnored: 1,WpnAccuracy: +1,NoIndirect,NoFireInMelee,Streak,MissileHealth: 1,WeaponAttachmentCompatible: LRM FCS
Cost320000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconMRM
DamageVariance0
Tonnage10
InventorySize4
Rarity2
ComponentTypeWeapon
DetailsOften found as the secondary weapon on heavier units, LRM20 racks of Long-Range Missiles can deal decent damage while a unit closes range, but they chew through ammunition. These LRMs are an attempt for the Inner Sphere to duplicate Clan Streak LRMs, though they had to do so by losing the indirect fire capability, relegating these weapons to the forgotten corner of history.
RefireModifier0
EvasivePipsIgnored1
OverheatedDamageMultiplier0
AccuracyModifier-1
ManufacturerDelta
NameStreak LRM20
ModelLong-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategorySTREAKLRM
HeatDamage0