RawData:Weapon Laser BinaryHeavy 0-STOCK
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 510 |
AttackRecoil | 1 |
Damage | 160 |
HeatGenerated | 120 |
Type | Laser |
Id | Weapon_Laser_BinaryHeavy_0-STOCK |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Binary Heavy Laser |
Instability | 0 |
Bonuses | WpnCrits: -30%,WpnAccuracy: -4,ModalWeapon: Linked Cores,ModalWeapon1: Split Cores,DmgFallOffMode: 30%,DmgFallOffStartMode: 155,DmgFallOffEndMode: 450,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
Cost | 1848000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0.7 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Large |
Icon | uixSvgIcon_weapon_Energy |
DamageVariance | 0 |
Tonnage | 7 |
InventorySize | 4 |
Rarity | 5 |
ComponentType | Weapon |
Details | Constructed by a renegade Clan technician who arrived in the Periphery with nothing but a crate of Heavy Large Lasers and a can-do attitude, the Binary Heavy Laser is essentially two Heavy Large Lasers hotwired together. The BHL does absurd damage but is inaccurate and generates a truly staggering amount of waste heat.
<color=#00ffff>Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot.</color><color=#e51717>COMMUNITY CONTENT</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 4 |
Manufacturer | Jimbo's Crabshack |
Name | Binary Heavy Laser |
Model | Binary Heavy Laser |
Category | Energy |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |