RawData:Weapon MRM MRM10 CLAN

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange460
AttackRecoil1
Damage4
HeatGenerated10
TypeLRM
IdWeapon_MRM_MRM10_CLAN
RangeSplit115,230,345
AOECapablefalse
ShotsWhenFired10
IndirectFireCapablefalse
UINameMRM10 (C)
Instability1
BonusesWpnAccuracy: -2,MRM,MissileHealth: 2,WeaponAttachmentCompatible: Apollo FCS
Cost180000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM6
IconMRM
DamageVariance0
Tonnage2
InventorySize1
Rarity3
ComponentTypeWeapon
DetailsOriginally developed by the Draconis Combine as a cheap and cheerful weapon for inexperienced troops to make use of, the Medium-Range Missile system proved popular in the Inner Sphere. The Clans, meanwhile, largely disdained the system as the weapon of a weak warrior who relied on volume to make up for skill. However, not everyone ignored the weapon system and a rogue engineer for Clan Ghost Bear labored to make a Clan equivalent of the MRM. Eventually, he succeeded and the Ghost Bears put it into very limited trial production.
<color=#ffcc00>Uses MRM Ammo.</color>
<color=#e51717>COMMUNITY CONTENT</color>
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier2
ManufacturerCLAN
NameMRM10 (C)
ModelMedium Range Missiles
CategoryMissile
Purchasabletrue
AmmoCategoryMRM
HeatDamage0