RawData:Weapon SRM SRM2 0-STOCK

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange360
AttackRecoil1
Damage8
HeatGenerated4
TypeSRM
IdWeapon_SRM_SRM2_0-STOCK
RangeSplit90,180,270
AOECapablefalse
ShotsWhenFired2
IndirectFireCapablefalse
UINameSRM2
Instability4
BonusesMissileHealth: 2,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: SRM FCS
Cost20000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM2
IconuixSvgIcon_weapon_Missile
DamageVariance0
Tonnage1
InventorySize1
Rarity0
ComponentTypeWeapon
DetailsA tiny rack of Short-Range Missiles, SRM2s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, SRM2 shots deal above-average stability impact per hit compared to other weapons.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerHolly
NameSRM2
ModelShort-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategorySRM
HeatDamage0