RawData:Weapon VRM VRM12

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Weapon
StartingAmmoCapacity0
MinRange150
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange600
AttackRecoil1
Damage4
HeatGenerated12
TypeLRM
IdWeapon_VRM_VRM12
RangeSplit300,400,500
AOECapablefalse
ShotsWhenFired12
IndirectFireCapabletrue
UINameVRM12 (S)
Instability1
BonusesVRMScale,VRMClose,VRMMedium,VRMLong,NoFireInMelee,WeaponAttachmentCompatible: LRM FCS
Cost320000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM10
IconMRM
DamageVariance0
Tonnage6
InventorySize2
Rarity0
ComponentTypeWeapon
DetailsThe Variable-Range Missile Launcher, or VRM, is a weapon system designed to improve performance the further the missiles travel. Powered by a unique self-compounding rocket design, VRMs gain more and more velocity as they move, though they sputter out if they get too far away. Combined with a kinetic shaped charge for a payload and VRMs are capable of extreme damage at similarly extreme ranges.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerSanctuary Manufacturing
NameVRM12 (S)
ModelVariable-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategoryVRM
HeatDamage0