Difference between revisions of "RawData:MechDef Lupus LUPUS-PRIME"

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|simGameMechPartCost=690000
 
|simGameMechPartCost=690000
 
|Version=1
 
|Version=1
|MechTags=unit_mech,ai_melee_low,ai_dfa_low,unit_heavy,unit_jumpOK,unit_indirectFire,unit_lance_support,unit_role_sniper,unit_indirectFire,unit_release,ClanWolf,ClanJadeFalcon,ClanGhostBear,ClanNovaCat,ClanDiamondShark,DarkCaste,unit_notsacellum,unit_bracket_high
+
|MechTags=unit_mech,ai_melee_low,ai_dfa_low,unit_heavy,unit_jumpOK,unit_indirectFire,unit_lance_support,unit_role_sniper,unit_indirectFire,unit_release,DarkCaste,unit_notsacellum,unit_bracket_high
 
}}
 
}}
 
{{MechLocation
 
{{MechLocation

Revision as of 09:31, 23 March 2022

ChassisTagsClanMech,OmniMech
Cost5900000
UINameLupus
Tonnage60
VariantNameLUPUS-PRIME
Manufacturer
IconuixTxrIcon_lupus
StockRoleEarly Omnimech
Rarity2
Idchassisdef_lupus_PRIME
StartingTonnage
DetailsThe Lupus OmniMech was Clan Coyote's follow-up to the Coyotl. This heavy Omni was able to keep pace with an early Griffin and carried more armor protection as well. The primary configuration of the Lupus replaces the Archer and Bombardier 'Mechs: a pair of LRM-20 launchers with Artemis IV guidance allows the warrior to destroy a foe before they can reach close range. The Lupus Prime also carries a set of jump jets which allowed a smart warrior the opportunity to hold the range open. A mere three tons of ammunition allows for only a brief engagement. Should the enemy close with the Lupus all is not lost, the ER Medium Laser in each arm allow the Lupus to slice off armor and the ECM Suite makes the Lupus Prime more difficult to target.
LeftArmActuatorLimitHand
NameLupus
Model
weightClassHEAVY
Purchasabletrue
YangsThoughtsThe Lupus OmniMech was Clan Coyote's follow-up to the Coyotl. This heavy Omni was able to keep pace with an early Griffin and carried more armor protection as well. The primary configuration of the Lupus replaces the Archer and Bombardier 'Mechs: a pair of LRM-20 launchers with Artemis IV guidance allows the warrior to destroy a foe before they can reach close range. The Lupus Prime also carries a set of jump jets which allowed a smart warrior the opportunity to hold the range open. A mere three tons of ammunition allows for only a brief engagement. Should the enemy close with the Lupus all is not lost, the ER Medium Laser in each arm allow the Lupus to slice off armor and the ECM Suite makes the Lupus Prime more difficult to target.
RightArmActuatorLimitHand
OmniHardpoints
InternalStructure16
InventorySlots6
ChassisIDchassisdef_lupus_PRIME
Tonnage0
LocationHead
Hardpoints
MaxArmor45
MaxRearArmor-1
OmniHardpointsBallistic,Energy
InternalStructure50
InventorySlots12
ChassisIDchassisdef_lupus_PRIME
Tonnage0
LocationLeftArm
Hardpoints
MaxArmor100
MaxRearArmor-1
OmniHardpointsBallistic,Energy
InternalStructure70
InventorySlots12
ChassisIDchassisdef_lupus_PRIME
Tonnage0
LocationLeftTorso
Hardpoints
MaxArmor110
MaxRearArmor35
OmniHardpoints
InternalStructure100
InventorySlots15
ChassisIDchassisdef_lupus_PRIME
Tonnage0
LocationCenterTorso
Hardpoints
MaxArmor150
MaxRearArmor50
OmniHardpointsBallistic,Energy
InternalStructure70
InventorySlots12
ChassisIDchassisdef_lupus_PRIME
Tonnage0
LocationRightTorso
Hardpoints
MaxArmor110
MaxRearArmor35
OmniHardpointsBallistic,Energy
InternalStructure50
InventorySlots12
ChassisIDchassisdef_lupus_PRIME
Tonnage0
LocationRightArm
Hardpoints
MaxArmor100
MaxRearArmor-1
OmniHardpoints
InternalStructure70
InventorySlots6
ChassisIDchassisdef_lupus_PRIME
Tonnage0
LocationLeftLeg
Hardpoints
MaxArmor140
MaxRearArmor-1
OmniHardpoints
InternalStructure70
InventorySlots6
ChassisIDchassisdef_lupus_PRIME
Tonnage0
LocationRightLeg
Hardpoints
MaxArmor140
MaxRearArmor-1
MechIDchassisdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_structureslots_clanendosteel
MechIDchassisdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_engine_300
MechIDchassisdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_Gyro_Omnimech
MechIDchassisdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_engineslots_std_center
MechIDchassisdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_armorslots_clanferrosfibrous
MechIDchassisdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_engine_cooling_1
MechIDchassisdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_kit_cdhs
Rarity2
Cost6850000
Idmechdef_lupus_PRIME
Version1
simGameMechPartCost690000
Manufacturer
UINameLupus Prime
DetailsThe Lupus OmniMech was Clan Coyote's follow-up to the Coyotl. This heavy Omni was able to keep pace with an early Griffin and carried more armor protection as well. The primary configuration of the Lupus replaces the Archer and Bombardier 'Mechs: a pair of LRM-20 launchers with Artemis IV guidance allows the warrior to destroy a foe before they can reach close range. The Lupus Prime also carries a set of jump jets which allowed a smart warrior the opportunity to hold the range open. A mere three tons of ammunition allows for only a brief engagement. Should the enemy close with the Lupus all is not lost, the ER Medium Laser in each arm allow the Lupus to slice off armor and the ECM Suite makes the Lupus Prime more difficult to target.
ChassisIDchassisdef_lupus_PRIME
Model
NameLupus
Purchasabletrue
IconuixTxrIcon_lupus
MechTagsunit_mech,ai_melee_low,ai_dfa_low,unit_heavy,unit_jumpOK,unit_indirectFire,unit_lance_support,unit_role_sniper,unit_indirectFire,unit_release,DarkCaste,unit_notsacellum,unit_bracket_high
MechIDmechdef_lupus_PRIME
CurrentArmor45
CurrentRearArmor-1
LocationHead
AssignedArmor45
AssignedRearArmor-1
CurrentInternalStructure16
MechIDmechdef_lupus_PRIME
CurrentArmor95
CurrentRearArmor-1
LocationLeftArm
AssignedArmor95
AssignedRearArmor-1
CurrentInternalStructure50
MechIDmechdef_lupus_PRIME
CurrentArmor90
CurrentRearArmor30
LocationLeftTorso
AssignedArmor90
AssignedRearArmor30
CurrentInternalStructure70
MechIDmechdef_lupus_PRIME
CurrentArmor140
CurrentRearArmor40
LocationCenterTorso
AssignedArmor140
AssignedRearArmor40
CurrentInternalStructure100
MechIDmechdef_lupus_PRIME
CurrentArmor90
CurrentRearArmor30
LocationRightTorso
AssignedArmor90
AssignedRearArmor30
CurrentInternalStructure70
MechIDmechdef_lupus_PRIME
CurrentArmor95
CurrentRearArmor-1
LocationRightArm
AssignedArmor95
AssignedRearArmor-1
CurrentInternalStructure50
MechIDmechdef_lupus_PRIME
CurrentArmor120
CurrentRearArmor-1
LocationLeftLeg
AssignedArmor120
AssignedRearArmor-1
CurrentInternalStructure70
MechIDmechdef_lupus_PRIME
CurrentArmor120
CurrentRearArmor-1
LocationRightLeg
AssignedArmor120
AssignedRearArmor-1
CurrentInternalStructure70
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_omni_lower
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_omni_hand
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_omni_lower
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_omni_hand
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDWeapon_LRM_LRM20_CLAN
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDWeapon_LRM_LRM20_CLAN
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Laser_MediumLaserER_CLAN
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDWeapon_Laser_MediumLaserER_CLAN
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDGear_JumpJet_Generic_Heavy
MechIDmechdef_lupus_PRIME
Count1
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDGear_JumpJet_Generic_Heavy
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDGear_JumpJet_Generic_Heavy
MechIDmechdef_lupus_PRIME
Count1
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDGear_JumpJet_Generic_Heavy
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDGear_JumpJet_Generic_Heavy
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_LRM
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_LRM
MechIDmechdef_lupus_PRIME
Count1
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_LRM
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDGear_Guardian_ECM_CLAN
MechIDmechdef_lupus_PRIME
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDGear_Cockpit_Generic_Standard