Difference between revisions of "RawData:Weapon ArrowIV"

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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=IsArtillery,NoFireInMelee,VariableDmg: 10,AMSImmune,WpnRecoil: 3,ScatterRadius: 60, 120
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|Bonuses=IsArtillery,NoFireInMelee,VariableDmg: 10,AMSImmune,WpnRecoil: 3,ScatterRadius: 40, 80
 
|Category=Missile
 
|Category=Missile
 
|Type=LRM
 
|Type=LRM

Revision as of 17:52, 26 January 2023

Weapon
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange1750
AttackRecoil1
Damage30
HeatGenerated30
TypeLRM
IdWeapon_ArrowIV
RangeSplit460,800,1480
AOECapablefalse
ShotsWhenFired1
IndirectFireCapabletrue
UINameArrow IV
Instability10
BonusesIsArtillery,NoFireInMelee,VariableDmg: 10,AMSImmune,WpnRecoil: 3,ScatterRadius: 40, 80
Cost1152000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconArt-illery
DamageVariance10
Tonnage15
InventorySize8
Rarity14
ComponentTypeWeapon
DetailsThe Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by Capellan Confederation engineers in 3044 working off of surviving examples and the Helm Memory Core. <color=#ffcc00>Uses ArrowIV Ammo.</color>
RefireModifier3
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerMenke Armor and Armament
NameArrow IV
ModelMissile Artillery
CategoryMissile
Purchasabletrue
AmmoCategoryArrowIV
HeatDamage0