Page values for "RawData:Weapon ArrowIV Ultra CLAN"

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"Gear" values

AllowedLocationsAll
BattleValue0
BonusesIsArtillery ArtilleryAttack ArtilleryDetails NonArtilleryWeapons NoFireInMelee AMSImmune WeaponAttachmentCompatible: Artillery FCS
ComponentSubTypeWeapon
ComponentTypeWeapon
Cost1,152,000
CustomCategories
DetailsThe Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost to the Inner Sphere during the Star League's collapse, the Clans never lost the technology. Though they do not make heavy use of it, the Arrow IV does remain a part of the Clan arsenal, most notably on the Naga Omnimech. This specific Arrow IV system was developed for a captured Xerxes by House Davion based on examples of the weapon purchased from Clan Diamond Shark and fires up to two projectiles per trigger pull. <b><color=#ffcc00>Uses ArrowIV Ammo.</color></b>
DisallowedLocationsAll
IconArt-illery
IdWeapon_ArrowIV_Ultra_CLAN
InventorySize10
ManufacturerClan Site #8
ModelMissile Artillery
NameUltra Arrow IV (C)
PurchasableYes
Rarity14
Tonnage24.0
UINameUltra Arrow IV (C)

"Weapons" values

AOECapableYes
AccuracyModifier0.0
AmmoCategoryArrowIV
AttackRecoil1
Category
CriticalChanceMultiplier1.0
Damage175
DamageVariance0.0
EvasiveDamageMultiplier0.0
EvasivePipsIgnored0
HeatDamage35
HeatGenerated35
IdWeapon_ArrowIV_Ultra_CLAN
IndirectFireCapableYes
Instability35
MaxRange960
MinRange120
OverheatedDamageMultiplier0.0
ProjectilesPerShot1
RangeSplit240 480 720
RefireModifier3
ShotsWhenFired1
StartingAmmoCapacity0
TypeLRM
WeaponEffectIDWeaponEffect-Weapon_LRM20
WeaponSubType