Difference between revisions of "RawData:Weapon Autocannon AC5 0-STOCK"

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|MinRange=90
 
|MinRange=90
 
|MaxRange=720
 
|MaxRange=720
|RangeSplit=360,360,540
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|RangeSplit=180,360,540
 
|AmmoCategory=AC5
 
|AmmoCategory=AC5
 
|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0

Revision as of 21:47, 30 January 2021

Weapon
StartingAmmoCapacity0
MinRange90
EvasiveDamageMultiplier0
ProjectilesPerShot2
MaxRange720
AttackRecoil2
Damage45
HeatGenerated6
TypeAutocannon
IdWeapon_Autocannon_AC5_0-STOCK
RangeSplit180,360,540
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameAC/5
Instability15
BonusesNoFireInMelee
Cost100000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC5
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage8
InventorySize2
Rarity0
ComponentTypeWeapon
DetailsA flexible weapon, AC/5s strike a balance between long range, power, and performance. These weapons are commonly found on medium 'Mechs as their primary source of reliable damage. Like all Autocannon weaponry, AC/5s suffer from recoil effects from continuous fire.
RefireModifier1
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerGM
NameAC/5
ModelTactical Autocannon
CategoryBallistic
Purchasabletrue
AmmoCategoryAC5
HeatDamage0