Difference between revisions of "RawData:Weapon Gauss Gauss CLAN"

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|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0
 
|HeatGenerated=9
 
|HeatGenerated=9
|Damage=70
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|Damage=65
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasiveDamageMultiplier=0

Revision as of 19:34, 21 May 2022

Weapon
StartingAmmoCapacity0
MinRange60
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange900
AttackRecoil4
Damage65
HeatGenerated9
TypeGauss
IdWeapon_Gauss_Gauss_CLAN
RangeSplit210,450,660
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameGauss Rifle (C)
Instability20
BonusesWeaponBoom: 70,ExplodeStab: 18,NoFireInMelee,WpnRecoil: 1,PipsIgnored: 2
Cost1568000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_GaussRifle
IconFerroMag
DamageVariance0
Tonnage12
InventorySize4
Rarity10
ComponentTypeWeapon
DetailsA Gauss Rifle uses electromagnetic charges to accelerate metallic rounds at extremely high speed, dealing massive damage by kinetic force alone. Unlike Autocannons, Gauss Rifles ammunition will not explode upon a Critical Hit. <color=#099ff2>VOLATILE!</color>
RefireModifier1
EvasivePipsIgnored2
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerCLAN
NameGauss Rifle (C)
ModelMagnetic Cannon
CategoryBallistic
Purchasabletrue
AmmoCategoryGAUSS
HeatDamage0