Difference between revisions of "RawData:Weapon Gauss Reverse 0-STOCK"

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Latest revision as of 21:09, 27 April 2024

Weapon
StartingAmmoCapacity0
MinRange60
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange700
AttackRecoil2
Damage70
HeatGenerated10
TypeGauss
IdWeapon_Gauss_Reverse_0-STOCK
RangeSplit400,500,600
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameReverse Gauss Rifle
Instability30
BonusesReverseScaling: 50%, -1, 50%, +1,IsGauss,NoFireInMelee,WpnRecoil: 3,WeaponBoom: 75
Cost750000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_GaussRifle
IconFerroMag
DamageVariance0
Tonnage17
InventorySize10
Rarity20
ComponentTypeWeapon
DetailsThe Reverse Gauss Rifle is similar to the Inner Sphere Gauss Rifle but with an unusual twist. Where the standard Gauss is consistent across all ranges, the Reverse Gauss is weaker up close and much stronger at range, similar to the Sanctuary VRM weapon system (and using some of the same basic gyrojet-style principles as the VRM, though the Reverse Gauss remains a magnetic weapon). The Reverse Gauss is largely considered a niche weapon but has some strong applications if used properly. <color=#099ff2>VOLATILE!</color>
<color=#ffcc00>Uses Gauss Ammo.</color>
<color=#e51717>COMMUNITY CONTENT</color>
RefireModifier3
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerSCI
NameReverse Gauss Rifle
ModelMagnetic Cannon
CategoryBallistic
Purchasablefalse
AmmoCategoryGAUSS
HeatDamage0