RawData:Weapon LRM LRM10 Improved

From BTAWiki
Revision as of 11:26, 31 May 2023 by Fulmir (talk | contribs) (automated page update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Weapon
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange840
AttackRecoil1
Damage4
HeatGenerated12
TypeLRM
IdWeapon_LRM_LRM10_Improved
RangeSplit210,420,630
AOECapablefalse
ShotsWhenFired10
IndirectFireCapabletrue
UINameImproved LRM10
Instability1
BonusesMissileHealth: 1,NoFireInMelee,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: LRM FCS
Cost150000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM10
IconMRM
DamageVariance0
Tonnage2.5
InventorySize1
Rarity0
ComponentTypeWeapon
DetailsA very rare piece of weaponry, the Improved LRM-10 is a transitory design, developed by the Clans during their Golden Century and serving to bridge the gap between the Inner Sphere LRM and the later Clantech LRM. While the Improved LRM serves limited purpose on the modern battlefield due to limited advances over existing Inner Sphere technology and not matching the Clan version of the weapon, it remains a historical curiosity for scholars to study.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerJackson
NameImproved LRM10
ModelLong-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategoryLRM
HeatDamage0