Difference between revisions of "RawData:Weapon LRM LRM10 STREAK"

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|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0
 
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|HeatGenerated=15
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|Damage=5
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasiveDamageMultiplier=0

Revision as of 17:53, 26 January 2023

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange600
AttackRecoil1
Damage5
HeatGenerated15
TypeLRM
IdWeapon_LRM_LRM10_STREAK
RangeSplit150,300,450
AOECapablefalse
ShotsWhenFired10
IndirectFireCapablefalse
UINameStreak LRM10 (C)
Instability1
BonusesWpnAccuracy: +1,PipsIgnored: +1,Streak,NoIndirect,MissileHealth: 1
Cost225000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM10
IconMRM
DamageVariance0
Tonnage5
InventorySize2
Rarity0
ComponentTypeWeapon
DetailsThe Streak LRM marries the Streak guidance system with a standard LRM launcher. Developed by Clan Coyote technicians as part of Khan Sullivan Koga's revitalization plan, the Streak LRM combines the orignial Streak's ammunition conservation with LRM range. Though successful, the Streak LRM launcher weighs twice as much as the standard Clan LRM launcher (as much as a standard Inner Sphere launcher). The Streak LRM cannot make use of any alternate ammunition types or enhanced guidance systems. Since the Streak LRM requires line of sight to lock on to a target it also lost the ability to make indirect fire attacks. <color=#ffcc00>Uses Streak LRM Ammo.</color>
RefireModifier0
EvasivePipsIgnored1
OverheatedDamageMultiplier0
AccuracyModifier-1
ManufacturerCLAN
NameLRM10 (C)
ModelLong-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategorySTREAKLRM
HeatDamage0