RawData:Weapon LRM Rapid 1-IMPROVED

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Revision as of 17:53, 26 January 2023 by Amidatelion (talk | contribs) (automated page update)
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Weapon
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange810
AttackRecoil1
Damage4
HeatGenerated6
TypeLRM
IdWeapon_LRM_Rapid_1-IMPROVED
RangeSplit180,390,600
AOECapablefalse
ShotsWhenFired5
IndirectFireCapabletrue
UINameiRLRM
Instability1
BonusesMissileHealth: 1,NoFireInMelee,ProjectileBurst: 5,VariableBurstCount: 6
Cost290000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconMRM
DamageVariance0
Tonnage10
InventorySize5
Rarity0
ComponentTypeWeapon
DetailsCombining the concept of the Rotary Autocannon with a Long-Range Missile system, the Rapid LRM system fires in bursts of 5 missiles and can fire between 1 and 6 bursts with a risk of feed jams. Upgrading the normal RLRM proved difficult, so the most direct approach was taken. Increased mass and size were given to the launcher in the form of improved launching mechanisms to negate the reduced accuracy when firing at full speed <color=#e51717>COMMUNITY CONTENT</color>
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerBolt of Madness Industries
NameImproved Rapid LRM
ModelLong-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategoryLRM
HeatDamage0