Difference between revisions of "RawData:Weapon Laser LargeLaserPulse X"

From BTAWiki
Jump to navigation Jump to search
(automated page update)
(automated page update)
Line 21: Line 21:
 
|Type=Laser
 
|Type=Laser
 
|MinRange=0
 
|MinRange=0
|MaxRange=510
+
|MaxRange=600
|RangeSplit=150,300,450
+
|RangeSplit=240,390,540
 
|AmmoCategory=NotSet
 
|AmmoCategory=NotSet
 
|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0
|HeatGenerated=38
+
|HeatGenerated=35
|Damage=19
+
|Damage=21
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasiveDamageMultiplier=0

Revision as of 17:53, 26 January 2023

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange600
AttackRecoil1
Damage21
HeatGenerated35
TypeLaser
IdWeapon_Laser_LargeLaserPulse_X
RangeSplit240,390,540
AOECapablefalse
ShotsWhenFired3
IndirectFireCapablefalse
UINameLarge X-Pulse
Instability0
BonusesMultiLaser,WpnAccuracy: +2,PipsIgnored: 1
Cost300000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_Laser_Large
IconuixSvgIcon_weapon_Energy
DamageVariance0
Tonnage7
InventorySize2
Rarity9
ComponentTypeWeapon
DetailsX-Pulse Lasers are an attempt by Federated Commonwealth technicians to increase the range of Pulse Lasers to compete with the longer ranges of standard models. X-Pulse lasers are not a new weapon per se, but an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range.
RefireModifier0
EvasivePipsIgnored1
OverheatedDamageMultiplier0
AccuracyModifier-2
ManufacturerDefiance
NameL X-Pulse
ModelLarge X-Pulse Laser
CategoryEnergy
Purchasabletrue
AmmoCategoryNotSet
HeatDamage0