Difference between revisions of "RawData:Weapon Laser TAG"
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Amidatelion (talk | contribs) (automated page update) |
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|AttackRecoil=1 | |AttackRecoil=1 | ||
|Instability=0 | |Instability=0 | ||
− | |WeaponEffectID=WeaponEffect- | + | |WeaponEffectID=WeaponEffect-Weapon_TAG |
}} | }} |
Revision as of 11:26, 31 May 2023
Weapon | |
---|---|
BonusValueA | Target Painter |
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 480 |
AttackRecoil | 1 |
Damage | 0 |
HeatGenerated | 0 |
Type | Laser |
Id | Weapon_Laser_TAG |
RangeSplit | 120,240,360 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | TAG |
Instability | 0 |
Bonuses | TAG: 1,PipsIgnored: 4,WeaponAttachmentCompatible: TAG FCS |
Cost | 210000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_TAG |
Icon | laser-burst |
DamageVariance | 0 |
Tonnage | 1 |
InventorySize | 1 |
Rarity | 5 |
ComponentType | Weapon |
Details | Another recreation of Star League tech, this Target Acquisition Gear combines several active scanning systems to act like a ‘Mech-sized laser pointer and share targeting information with the Lance. Two turn duration, does not stack. |
RefireModifier | 0 |
EvasivePipsIgnored | 4 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | NAIS |
Name | TAG |
Model | Target Aquisition Gear |
Category | AntiPersonnel |
Purchasable | false |
AmmoCategory | NotSet |
HeatDamage | 0 |