Difference between revisions of "RawData:Weapon Laser TAG"

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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=TAG: 1,PipsIgnored: 4,WeaponAttachmentCompatible: TAG FCS
+
|Bonuses=TAG: 50%,PipsIgnored: 4,WeaponAttachmentCompatible: TAG FCS
 
|Category=AntiPersonnel
 
|Category=AntiPersonnel
 
|Type=Laser
 
|Type=Laser

Latest revision as of 00:42, 29 February 2024

Weapon
BonusValueATarget Painter
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange480
AttackRecoil1
Damage0
HeatGenerated0
TypeLaser
IdWeapon_Laser_TAG
RangeSplit120,240,360
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameTAG
Instability0
BonusesTAG: 50%,PipsIgnored: 4,WeaponAttachmentCompatible: TAG FCS
Cost210000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier0
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_TAG
Iconlaser-burst
DamageVariance0
Tonnage1
InventorySize1
Rarity5
ComponentTypeWeapon
DetailsAnother recreation of Star League tech, this Target Acquisition Gear combines several active scanning systems to act like a ‘Mech-sized laser pointer and share targeting information with the Lance. Two turn duration, does not stack.
RefireModifier0
EvasivePipsIgnored4
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerNAIS
NameTAG
ModelTarget Aquisition Gear
CategoryAntiPersonnel
Purchasablefalse
AmmoCategoryNotSet
HeatDamage0