Difference between revisions of "RawData:Weapon Light Recoilless BA"

From BTAWiki
Jump to navigation Jump to search
(automated page update)
(automated page update)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Weapon
 
{{Weapon
|Cost=85000
+
|Cost=10000
 
|Rarity=20
 
|Rarity=20
 
|Purchasable=true
 
|Purchasable=true
Line 10: Line 10:
 
|Details=This is a Battle Armor-scale Light Recoilless Rifle. Recoilless rifles, using principles dating back to the 20th century, fire an explosive fin-stabilized rocket while venting the rocket's backblast out the rear of the weapon in order to suffer no recoil from the shot. While it does not do incredible damage even by Battle Armor standards, it has reasonable range, good accuracy, and as appropriate, no recoil to speak of.
 
|Details=This is a Battle Armor-scale Light Recoilless Rifle. Recoilless rifles, using principles dating back to the 20th century, fire an explosive fin-stabilized rocket while venting the rocket's backblast out the rear of the weapon in order to suffer no recoil from the shot. While it does not do incredible damage even by Battle Armor standards, it has reasonable range, good accuracy, and as appropriate, no recoil to speak of.
 
|Icon=battle-amor-suit
 
|Icon=battle-amor-suit
|Tonnage=0.4
+
|Tonnage=0.2
|InventorySize=2
+
|InventorySize=1
 
|ComponentType=Weapon
 
|ComponentType=Weapon
 
|ComponentSubType=Weapon
 
|ComponentSubType=Weapon
Line 17: Line 17:
 
|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=PipsIgnored: 2,WeaponBoom: 10
+
|Bonuses=PipsIgnored: 2,WeaponBoom: 10,InternalAmmo: 12,CostPerShot: 30
|Category=AntiPersonnel
 
 
|Type=Autocannon
 
|Type=Autocannon
 
|MinRange=0
 
|MinRange=0
Line 24: Line 23:
 
|RangeSplit=60,120,180
 
|RangeSplit=60,120,180
 
|AmmoCategory=Flamer
 
|AmmoCategory=Flamer
|StartingAmmoCapacity=10
+
|StartingAmmoCapacity=12
|HeatGenerated=1
+
|HeatGenerated=3
|Damage=10
+
|Damage=7
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
Line 41: Line 40:
 
|AttackRecoil=1
 
|AttackRecoil=1
 
|Instability=5
 
|Instability=5
|WeaponEffectID=WeaponEffect-Weapon_LRM5
+
|WeaponEffectID=WeaponEffect-Weapon_AC10_Single
 
}}
 
}}

Latest revision as of 21:09, 27 April 2024

Weapon
StartingAmmoCapacity12
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange240
AttackRecoil1
Damage7
HeatGenerated3
TypeAutocannon
IdWeapon_Light_Recoilless_BA
RangeSplit60,120,180
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameBA Light Recoilless Rifle
Instability5
BonusesPipsIgnored: 2,WeaponBoom: 10,InternalAmmo: 12,CostPerShot: 30
Cost10000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC10_Single
Iconbattle-amor-suit
DamageVariance0
AllowedLocationsAll
Tonnage0.2
Rarity20
ComponentTypeWeapon
InventorySize1
RefireModifier0
EvasivePipsIgnored2
DetailsThis is a Battle Armor-scale Light Recoilless Rifle. Recoilless rifles, using principles dating back to the 20th century, fire an explosive fin-stabilized rocket while venting the rocket's backblast out the rear of the weapon in order to suffer no recoil from the shot. While it does not do incredible damage even by Battle Armor standards, it has reasonable range, good accuracy, and as appropriate, no recoil to speak of.
AccuracyModifier0
HeatDamage0
NameBA Light Recoilless Rifle
ModelRecoilless Rifle
ManufacturerAlphard Arms
Purchasabletrue
AmmoCategoryFlamer
OverheatedDamageMultiplier0