Difference between revisions of "RawData:Weapon MECHMORTAR 4"

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|Type=Autocannon
 
|Type=Autocannon
 
|MinRange=180
 
|MinRange=180
|MaxRange=690
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|MaxRange=760
|RangeSplit=420,420,630
+
|RangeSplit=210,420,630
 
|AmmoCategory=MORTAR
 
|AmmoCategory=MORTAR
 
|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0

Revision as of 21:47, 30 January 2021

Weapon
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange760
AttackRecoil1
Damage8
HeatGenerated12
TypeAutocannon
IdWeapon_MECHMORTAR_4
RangeSplit210,420,630
AOECapablefalse
ShotsWhenFired4
IndirectFireCapabletrue
UINameMortar/4
Instability2
BonusesIsMortar,NoFireInMelee,WpnRecoil: 1,ScatterRadius: 5, 15,AMSImmune
Cost150000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM10
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage4
InventorySize3
Rarity0
ComponentTypeWeapon
DetailsBased on the weapon used by infantry for centuries, the Mech Mortar fires a small shell in a high arc that falls onto the target. Though the Mech Mortar was created by the Terran Hegemony, by 2835 the Succession Wars had relegated it to history. With the reintroduction of the Anti-Missile System, engineers revived the Mech Mortar concept. The munitions used by the mortars, though often possessing limited guidance packages, weren't destroyed by AMS systems in tests. Mortar shells also proved very adaptable, accepting several types of payloads. <color=#ffcc00>Uses Mortar Ammo.</color>
RefireModifier1
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerCyclops Inc
NameMortar/4
ModelMortar
CategoryBallistic
Purchasabletrue
AmmoCategoryMORTAR
HeatDamage0