Page values for "RawData:Weapon MachineGun HEAVY CLAN"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | WpnCrits: -75% • AntiBA: 100% • WpnRecoil: 1 • WeaponJAMMultiple2Stage: 10% • 20% • VariableBurstCount: 3 |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 108,000 |
CustomCategories | |
Details | As its name implies, the Heavy Machine Gun is less a Machine Gun and more like an automated Grenade Launcher. The HMG does more damage but weighs twice as much, and suffers from recoil. <b>Has increasing jam chance and decreasing crit chance as fire speed increases!</b> <b><color=#ffcc00>Uses MG Ammo.</color></b> <b><color=#00ffff>Left Click on Mode value during battle to switch firing mode</color></b> |
DisallowedLocations | All |
Icon | uixSvgIcon_weapon_Ballistic |
Id | Weapon_MachineGun_HEAVY_CLAN |
InventorySize | 1 |
Manufacturer | CLAN |
Model | Machine Gun |
Name | HMG (C) |
Purchasable | Yes |
Rarity | 5 |
Tonnage | 0.5 |
UIName | HMG (C) |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | MG |
AttackRecoil | 1 |
Category | Ballistic |
CriticalChanceMultiplier | 0.25 |
Damage | 10 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 0 |
HeatDamage | 0 |
HeatGenerated | 3 |
Id | Weapon_MachineGun_HEAVY_CLAN |
IndirectFireCapable | Yes |
Instability | 2 |
MaxRange | 60 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 30 • 60 • 60 |
RefireModifier | 1 |
ShotsWhenFired | 1 |
StartingAmmoCapacity | 0 |
Type | MachineGun |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
WeaponSubType |