Difference between revisions of "RawData:Weapon MachineGun HeavyMG 0-STOCK"

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|ProjectilesPerShot=1
 
|ProjectilesPerShot=1
 
|AttackRecoil=0
 
|AttackRecoil=0
|Instability=2
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|Instability=3
 
|WeaponEffectID=WeaponEffect-Weapon_MachineGun
 
|WeaponEffectID=WeaponEffect-Weapon_MachineGun
 
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Latest revision as of 21:09, 27 April 2024

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange60
AttackRecoil0
Damage9
HeatGenerated2
TypeMachineGun
IdWeapon_MachineGun_HeavyMG_0-STOCK
RangeSplit30,60,60
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameHMG
Instability3
BonusesWpnCrits: -75%,AntiBA: 100%,WeaponJAMMultiple2Stage: 10%, 20%,VariableBurstCount: 3
Cost60000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier0.25
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_MachineGun
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage1
InventorySize1
Rarity4
ComponentTypeWeapon
DetailsAs its name implies, the Heavy Machine Gun is less a machine gun and more like an automated Grenade Launcher. The HMG does more damage and has a better chance of penetrating and destroying critical components, but weighs twice as much, and has a chance to jam on the ammo feeds if the user is careless.
Has increasing jam chance and decreasing crit chance as fire speed increases! 
<color=#ffcc00>Uses MG Ammo.</color> 
<color=#00ffff>Left Click on Mode value during battle to switch firing mode</color>
RefireModifier1
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerSperry Browning
NameHMG
ModelMachine Gun
CategoryBallistic
Purchasabletrue
AmmoCategoryMG
HeatDamage0